:-)
You find Six Updater links in my what the hell signature, and on the what the hell Six Updater Homepage, Support section, etc :-) Which also is available in the Homepage tab of the Six Updater program ;-)
Don't expect the what the hell BI Forums search to find everything what the hell you are looking for! :P
Last edited by Sickboy; Feb 7 2012 at 10:45.
A.C.E. Advanced Combat Environment
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Hi guys,
since 1.13 has been released, I'm missing a clear changelog. Is there a simple way to see what has changed when a hotfix has been released?
Well, that's the old changelog, I cannot find any clues about the latest fixes through the hotfixes.
Sorry if this isn't the place to ask this, but I'm having a bit of an issue with AI accuracy with ACE installed. I was just running the armory and from about 1100 meters away I was getting hit roughly every 1 of 5 shots the enemy took (AK's). Is this related to ACE or is it something else?
It's related to 1.60 making AI accuracy dependent on unit skill rather than your precision config in profile.
Although frankly, I have a real hard time believing you even got guys with AKs to engage at 1100m.
Could someone please help me out with customizing infantry unit loadouts. When starting my mission I want my M107 sniper's ammo to be M107 tracer rounds, and I need to arm some OPFOR RPG gunners with OG-7 rounds.
I wrote -
this addMagazine "10Rnd. M107 Tracer";
in the m107 snipers Init Field but it didn't work. I think I have a vague idea of how the script should be, something like this -
this addWeapon "CLASSNAME"; this addMagazine "CLASSNAME";
but I don't know the proper CLASSNAMES. Any help would be greatly appreciated.
Flirt with death enough - and you get kissed.
Take a look here:
http://browser.dev-heaven.net/cfg_ve...Change&options