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Thread: ACE for OA 1.13

  1. #181
    i know there are enough mods! but the thing is! people are having a hard time as it is getting ace to run properly! if they also need to get other islands/mods it almost gets impossible for the 30+ age group!

    and regarding this bug:

    I AM running it vanilla + ace and I just place that mh6j DAGR/FLIR in the editor and launch it!

    RPT:


    Code:
    Error in expression <lect 0 } else { _this }; _pos = (_this) select 1; _unit = (_this) select 2; ;
    if>
      Error position: <select 1; _unit = (_this) select 2; ;
    if>
      Error Zero divisor
    File x\ace\addons\sys_air_fcs\fnc_loop.sqf, line 4
    [6569,81.159,0,"XEH: PostInit Started"]
    [6569,81.208,0,"CBA_VERSIONING: cba=0.8.3.175, ace=1.13.0.522, acex=1.13.0.353, acex_ru=1.13.0.64, acex_usnavy=1.13.0.67, "]
    [6569,81.265,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=2, BIS_functions=L 1-1-A:1, group=L 1-1-A, player=B 1-1-A:1 (Belgarion), _playerType="US_Soldier_Pilot_EP1", _playerGroup=B 1-1-A, _playerVehicle=B 1-1-A:1 (Belgarion), _playerVehicleType="ACE_AH6J_DAGR_FLIR""]
    STAR CITIZEN

    INFO about the game


  2. #182
    If you got an Issue with ACE :

    Quote Originally Posted by Jedra View Post
    I suggest you need to create a ticket with repro steps.
    Quote Originally Posted by Sickboy View Post
    Read here how to report bugs: http://ace.dev-heaven.net/wagn/Bug_Reporting


  3. #183
    did the script to spawn folded AH-1Zs change with ACE? I cant any of the variants (both desert and regular) to spawn folded anymore. The Osprey and the Venom still work. This is what im putting in the init line:

    Code:
    _xtype = [this,1] execVM "\Ca\air\Scripts\AH1Z_fold.sqf"

  4. #184
    Master Gunnery Sergeant Hellfire257's Avatar
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    Make sure you're not trying it on the AH-1W.

  5. #185
    Quote Originally Posted by Hellfire257 View Post
    Make sure you're not trying it on the AH-1W.
    just reverified. Tried on AH-1Z (AGM-114, desert and standard) and AH-1Z (FFAR/AGM-114, desert and standard)...empty and occupied. Will not spawn folded. MV-22 and UH-1Y still work :-/
    i just wanna see if anyone else has the issue or if im the only one before i create a ticket so as to prevent the ACE team from trying to fix a possible non-existant problem.

    EDIT:
    loaded game without ACE, went into editor, placed folded AH-1Z (verified it was in folded animation by previewing mission), saved mission, then loaded game back with ACE, opened previously saved mission, and the same AH-1Z was spawned not in folded animation
    Last edited by islesfan186; Jan 10 2012 at 20:22.

  6. #186
    Master Gunnery Sergeant Hellfire257's Avatar
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    At a guess I'd say it is because ACE cannot modify the ARMA2 content but are instead using modified ARMA1 MLODs for the AH-1Z (which don't have the fold anim).

    EDIT:

    Has ACE changed/removed any classnames for magazines recently? I'm getting this from a custom ammocrate addon:

    Code:
    Warning Message: No entry 'bin\config.bin/CfgMagazines.'.
    Warning Message: No entry '.picture'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.scope'.
    Warning Message: '/' is not a value
    Warning Message: Error: creating magazine  with scope=private
    Warning Message: No entry '.displayName'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.displayNameShort'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.nameSound'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.Library'.
    Warning Message: No entry '.libTextDesc'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.type'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.count'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.maxLeadSpeed'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.initSpeed'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.reloadAction'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.modelSpecial'.
    Warning Message: '/' is not a value
    Warning Message: No entry '.ammo'.
    Warning Message: '/' is not a value
    There was no error before and I haven't changed the addon itself since late October and I'm trying to figure out what it could be. It seems like it is trying to make a magazine with the name " ".
    Last edited by Hellfire257; Jan 10 2012 at 21:00.

  7. #187
    Colonel Sickboy's Avatar
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    @Hellfire make sure you have the latest hotfixes by running Verify and Repair in Six Updater

    ---------- Post added at 10:32 ---------- Previous post was at 10:29 ----------

    i know there are enough mods! but the thing is! people are having a hard time as it is getting ace to run properly! if they also need to get other islands/mods it almost gets impossible for the 30+ age group!
    Sorry but that's bull.

    To install/update ACE and start the game with the modfolders:
    ONCE: Install Six Updater
    1. Start Six Updater
    2. Click "Install or Update and Startgame"

    Repeat step 1 and 2 whenever you want to update or play ACE. It cannot be easier, simple as that.

    Using more mods through Six Updater is:
    1. Select Mods in Mods datagrid
    2. Right click, Add to Preset
    3. Install or Update and Startgame

    It cannot be much easier than that, apart from having pre-configured presets so that only an admin has to manage the configuration, and users just have to click a link to get the correct preset loaded up.

    See http://www.six-updater.net/p/communities.html for a list of registered communities with these configuration files.

    As server admin, spend once 30 minutes up to an hour on http://six.dev-heaven.net/wagn/Six_U...tomRepos_Setup and all players on your servers are setup for good, and with a lot of ease.
    1 mod, 5 mods, 50 mods or even more, it makes no difference when using Six Updater.
    Last edited by Sickboy; Jan 11 2012 at 08:37.
    A.C.E. Advanced Combat Environment

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  8. #188
    I have a small problem.

    When we try to destroy a target who is designate by a team mate. The GBU won't hit the target if the laser code is not 1001.

    When we are doing the test, we are using ACE 1.13 and the Harrier in the other side, we don't have any problem with the laser guided hellfire.

    Thanks in advance for your help.

  9. #189
    Quote Originally Posted by Sickboy View Post
    @Hellfire make sure you have the latest hotfixes by running Verify and Repair in Six Updater

    ---------- Post added at 10:32 ---------- Previous post was at 10:29 ----------

    Sorry but that's bull.

    To install/update ACE and start the game with the modfolders:
    ONCE: Install Six Updater
    1. Start Six Updater
    2. Click "Install or Update and Startgame"

    Repeat step 1 and 2 whenever you want to update or play ACE. It cannot be easier, simple as that.

    Using more mods through Six Updater is:
    1. Select Mods in Mods datagrid
    2. Right click, Add to Preset
    3. Install or Update and Startgame

    It cannot be much easier than that, apart from having pre-configured presets so that only an admin has to manage the configuration, and users just have to click a link to get the correct preset loaded up.

    See http://www.six-updater.net/p/communities.html for a list of registered communities with these configuration files.

    As server admin, spend once 30 minutes up to an hour on http://six.dev-heaven.net/wagn/Six_U...tomRepos_Setup and all players on your servers are setup for good, and with a lot of ease.
    1 mod, 5 mods, 50 mods or even more, it makes no difference when using Six Updater.

    that is true for some! i find that nothing is easier then six but my clan still only uses six updater to update and download the mods and then uses arma2 launcher to launch the game ..................................

    thats my program i face! i spend hours and hours using teamviewer to help set up six updater!


    but those 2 links for server admins i am definately going to read and set up!

  10. #190
    Colonel Sickboy's Avatar
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    Cheers, if your guys are having so much issues with SU, and you're spending so much hours on support, perhaps it's about time to write some bug reports and suggestions/feedback; http://www.six-updater.net/p/support.html

    Unless the main issue is not using the CustomRepo features yet
    Last edited by Sickboy; Jan 11 2012 at 16:53.

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