Page 10 of 18 FirstFirst ... 67891011121314 ... LastLast
Results 91 to 100 of 172

  Click here to go to the first Developer post in this thread.  

Thread: Please share your 1.60 impressions

  1. #91
    Quote Originally Posted by Rindier View Post
    Disapointed so far because of the errors it has caused me to start geting in trying to join a MP server.
    The servers probably haven't updated.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  2. #92
    Really good job but still many annoying things which looks very easy fix but still not fixed.
    Like engine on when turning turret for tanks and bmps,
    very low hit rate for aa personal launchers,
    bugs with Tunguska and m6 when they not use rockets good enough,
    broken game play when mission have attack choppers and tank same time - 1 pilot able to kill 6-10 tanks in one raid which equal 6-30 players(tab issues) and many others...
    Merry Christmas and Happy New Year everyone and I wish you will be able to fix them in 1.61.Hope it not take long time.

  3. #93
    I dont know if this was part of the patch or the fact that there is scripts put inside the forgotten few campaign. But I have seen the AI get in a firefight, fall back behind a small draw in the terrain as to stay out of sight. Wait there for me to move up. Fall further back and hide in a house, and then some guys shoot at me from behind some crates and then lie down out of sight again.
    If thats because of the new patch, nice one BIS, makes the game so much better.

    On another note, aye i have seen the Mi8MTV just fly around not shooting anything with rockets and doing PKM gun runs which to say the least, arent that effective.

  4. #94
    Agree, new AI IS amazing, especially when playing with ASR AI due to group link feature.

    There was a simple mission where you're supposed to destroy convoy. Got mines, satchels, RPGs, easy. First mines killed tanks. Last one wasn't burning, so decided to finish it off with satchels. I checked newly created scrapyard for activity, but there was none, so I figured out tankers died inside. WRONG. Crewmen were hiding behind large rocks and terrain slopes ap.100m from tanks and opened fire at us. Hasty retreat, but hell, job's done right?

    Took good defensive position down the road. Limited visibility, they won't notice us untill it'll be too late. Second part of convoy was 2 HMMWVs and trucks. First HMMWV was put out of commision by satchel, crew bailed out and started blasting, while hiding behind wrecked car. Few seconds later they were behind large rocks. Infantry and second HMMWV moved from behind hill almost at the same time. They came from 2 directions and were effectively supressing us while mr.50 was doing actual killing. After loosing 4 men in ~5s someone managed to put RPG in that HMMWV and guess what? Infantry RETREATED. They hid behind terrain and didin't move much, limiting themself to ocasional potshots in our direction.
    Later I noticed movement on left, HMMWV crewmen moved all the way to our flank using terrain as cover. Then men in front of us attacked, from 2 directions AT THE SAME TIME.

    Our perfect defensive position became out trap. And became our grave. Game Over.

    None of this was scripted.
    "Artillery adds dignity to what would otherwise be a vulgar brawl." - Frederick the Great

  5. #95
    I am getting quite a lot of CTDs lately, been playing with old community made campaigns for A2. Not sure if it's my graphic settings or the game itself, though.
    Corporal, Italian Army

    My Replacement Configs
    Stalker's British MTP | LAE's CDF Marines | Sabre's ACR Troops | Stagler's FSB | Stagler's Cechens

  6. #96
    Took a break over Christmas and setup 1.6 - when I played MP yesterday I am sure the AI were using cover more than before. I'll keep telling myself I died a lot more as I'm rusty after the time off. . .

    I was initially not impressed with the performance because there was a little bit of stuttering and the occasional 1 second freeze (disk access light on). Until I realized I had stopped using RAMDisk and disabled FancyCache, so given I play all on high with low AA and on a triple screen set up the performance is actually amazing.

    cj
    cjph
    The Combat Cardigan
    2500K@4.5GHz / Gigabyte P67A-UD3 (B3) / 7950 WF 3Gb / 16Gb 1600 DDR3 / Win7 64 / 500Gb WD HDD;2 x 64Gb SSD / 600W PSU / 3 1680x1050 Screens

  7. #97
    Quote Originally Posted by cjph View Post
    occasional 1 second freeze
    I've had these too, only since 1.60.
    Documentation is not a dirty word.
    : TeamSPAFF : PRACS : RKSL : Stella Artois : Creme Eggs : GITS :

  8. #98
    Ai still needs a lot of work ...

    The idea is that an AI at maximum skill shouldn't be better than a good player ...

    AI detection skill is overestimated,i mean camouflage and distance don't bother it ...

  9. #99
    Quote Originally Posted by folgore_airborne View Post
    I am getting quite a lot of CTDs lately, been playing with old community made campaigns for A2. Not sure if it's my graphic settings or the game itself, though.
    Please report crashes to the CIT so they can be analyzed and hopefully resolved;
    http://dev-heaven.net/projects/cis/w...report-a-crash
    A.C.E. Advanced Combat Environment

    Dev-Heaven.net Free Project Hosting | A2 Community Issue Tracker Help BIS, Help yourself!

  10. #100
    Quote Originally Posted by Tankbuster View Post
    I've had these too, only since 1.60.
    Hi
    I was getting some prior to 1.6 in some of the pre-RC betas and normally on MP, but need to try the previous setup with RAMDisk and/or FancyCache to see if it is something to do with 1.6. Will do more testing tonight - have also settled on the Intel TBB 4 malloc dll as most of the others cause me to crash, though I've not tried the default Windows 7 one yet.

    cj

Page 10 of 18 FirstFirst ... 67891011121314 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •