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Thread: Please share your 1.60 impressions

  1.   Click here to go to the next Developer post in this thread.   #1
    BI, CEO Maruk's Avatar
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    Thumbs up Please share your 1.60 impressions

    With 1.60 final update nearly completed, we are interested in hearing your impressions. I understand it may be long time for you when you really have played on 1.59 but please try to remember these dark days and compare with current shape of the game.

    We would like to to promote 1.60 update outside this forum section and outside our forums and it would be really useful to be able to quote some of the impressions from the field that I am hoping to collect here.

    To summarize the most important improvements:

    * multiplayer is much smoother, no more warping

    * the same in single player on distant units

    * AI is improved, especially (but not only) in combat

    * aircraft simulation received some new care

    * Arma 2 campaign received some special treatment to get rid of some really annoying bugs

    * handling of the official expansions and product combinations is unified in way that allows much easier operation for all distributions (including Steam) and also allow to benefit more from the build in expansions manager

    This topic is really intended for positive impressions. Not because we do not want to find ways to further polish the game but because we technically can not do much more for 1.60 anymore now.
    Marek Spanel - CEO www.bistudio.com

  2. #2
    big step ahead and a great base for a3.
    especially with some further tweaks in 1.61+ (config/gameplay/mp)

  3. #3
    1.60 is an epic patch.

    That's all there is to it. I mean, I thought the game was very polished when OA was released, and now look where we are. The changelog is huge, the work BIS is putting out for a game released over a year ago is unheard of in most/all FPS games. MP is my favorite fix by far, I didn't know it could get so smooth. And performance has increased dramatically, I can run the game no problem on my older PC, when before it was nearly unplayable.

    The campaign issues have always been a big talking point, but now most of the kinks have been worked out, which is both excellent and unexpected. It shows that BIS is dedicated to their work.

    A lot of people had issues combining the games, and I'm glad to hear it has been worked out, even if I've never had issues with it (sprocket download).

    And to top it all off, you guys plan on a 1.61 patch!

    Thank you Bohemia!



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  4. #4
    AI is improved, especially (but not only) in combat
    this is what ive noticed, AI seem to engage at longer distances and prefer to fire from cover? Chernarus for me is a lot more smoother than prior... just those 2 alone = Win!
    Last edited by Katipo66; Dec 21 2011 at 19:48.

  5.   Click here to go to the next Developer post in this thread.   #5
    Warrant Officer Sniperwolf572's Avatar
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    Fishing for compliments, eh?

    First of all, I'm really impressed by the entire 1.60 beta cycle. It covered way more then I expected it to and CIT really showed it's huge benefits and impact on development this time around. DevHeaven crew earns a big pat on the back from me for keeping it useful.

    Even tho I do not have much time to invest in MP as I used to, I believe the interpolation changes that smoothed out MP were the biggest individual improvement and most probably the one that took most of the effort.

    The addition of FXAA made the game way better looking for me, as with my current setup I cannot afford other AA options, and ability to choose (and build!) memory allocators also gained me a few frames needed for the game to feel smooth.

    Community also gets a special mention as I was surprised how many regressions were detected and fixed by BI crew at the last stages of this beta cycle.

  6. #6
    For me the new visual interpolation of units in MP and in the distance is the highlight of this patch. Visual glitches like warping and stuttering can really break your immersion while playing, so getting this fixed was a major step forward for Arma, especially since it makes the game engine feel more "polished".
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  7. #7
    Sergeant Major Gedis's Avatar
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    after all of these beta and RC patch spamming you want us to provide positive feedback?
    which other developer releases 3-4 beta patches in 24 hours? hint hint...

    I want to come to your offices and personally shake everyones hands who were/are/will be involved into improving armaverse! But community deserves the same thing too, cause the bug hunting force is STRONG!

    Yet this isn't nothing new, it all started with ofp, back in 2001.

    1.60 patch impressions? That's hard question, since nearly everything was improved!
    Last edited by Gedis; Dec 21 2011 at 20:11.
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  8. #8
    Master Gunnery Sergeant rundll.exe's Avatar
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    It's all the little annoyances that got some love that are most important to me.

    For example this fixed (didn't test myself) means that we don't have to make akward plans anymore before detonating our objectives.
    Also JIP init problems being fixed is a huge step forward for MP
    or this.

    Really, the big improvements are great, but fixing those little things that everyone got used to, but that shouldn't have been there from the start, is just as important to me.
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  9. #9
    Quote Originally Posted by rundll.exe View Post
    or this.

    Agreed, I had gotten used to that one, and was quite pleasantly surprised when it was fixed.

  10. #10
    You used the ARMA2 Community Issue Tracker a lot this time.

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