I apologize for not being clear. ASR isn't interfering with HAC (or conversely), I was questioning it's active involvement, but I realized yesterday that HAC doesn't use OA units by default, so once I added the proper arrays of OA units, suddenly, everything started working and I saw a drop in framerate (suggesting the script has more to work with now). The units ran to a nearby supply truck, then ran back to formation, so I'm guessing they grabbed some stuff, which is a component of ASR.
As for flares, I suppose I'm asking for something that you designed the script not to do, but the function of smoke grenades for retreating units is similar in nature to the use of flares. I would really like to see units fire flares into the sky (at night) when they either detect and enemy or go into battle. I'm sure some people won't want this, so maybe it could be something set to "off" or "false" by default. Group Link 4 does this and it's really annoying, but it adds a sense of realism that illuminates the battlefield. It would need to be configurable so recon units do not automatically fire flares and give away their position. I don't know, maybe it's a bad idea.
By the way, thank you for creating and maintaining HAC. Your script is one of the few reasons that pulled me back into ArmA from a long hiatus out of OFP (look at my join date). I've been looking for a decent script that controls the AI, and your's does a good job. Now I just need one for tactics. Thank you again. I cannot show the amount of appreciation I have for your work.
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