Poll: For HAC users: What is the maximum number of simultaneously used by you Leaders?

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Thread: HETMAN - Artificial Commander

  1. #1021
    Master Gunnery Sergeant Rydygier's Avatar
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    I downloaded and saw this, my understanding of spoken english is quite poor, but all this looks very well and understandable indeed. Thanks a lot, Hobbesy, I'll stick link to this in the first post.

  2. #1022
    With the debug on, would it be possible to have the side chat report low morale levels? I don't mean specifically, such as the exact number, but something simple, like "LeaderHQB's morale is low." Maybe that's not a good idea, but as I was reading the manual about morale, I realized that either I'm missing something, or I there's no way for me to know if any leaders are about to give up (besides losses).

  3. #1023
    Master Gunnery Sergeant Rydygier's Avatar
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    Currently in debug mode there is morale report every cycle, but only in RPT file. Also, if debugII is active, there will be markings, where a group is in panic or surrendered. Also currently Leader will never give up whole army at once. But when morale drops seriously, increases the risk of panic or surrender for each group separatelly. The more groups in panic/surrendered, the higher such risk for the rest. Practically for minimal morale this means usually widespread panic/surrendering in the whole Leader's army anyway. Silent hint or sidechat with such morale level info as addition to the debug shouldn't be a problem. Will add this to my TO DO list. BTW thanks for online manual correction, after midnight here, so I'll check all this tommorow.
    Last edited by Rydygier; Sep 13 2012 at 12:56.

  4. #1024
    I'm having an issue in which BigBoss B gives its leader units waypoints. I have relocate turned off, but they move around after BB-B issues orders. Any ideas?
    Last edited by Lucidity; Sep 13 2012 at 22:51.

  5. #1025
    Master Gunnery Sergeant Rydygier's Avatar
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    Is used another Leader of same side with unlimited control? The only solution at 0:44 in my mind. Tommorow will think, but with repro mission may be hard to determine, what is wrong.

  6. #1026
    Yeah, that is the problem. I fixed it by syncronizing leaderHQB to all his units and leaderHQC to all his units, but is there anyway to avoid this? I thought about creating a third BB, but even if he was friendly toward one side, wouldn't it try to capture all objectives of all sides?
    Last edited by Lucidity; Sep 14 2012 at 00:03.

  7. #1027
    Master Gunnery Sergeant Rydygier's Avatar
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    There is no third BB available. Only two of them, one per side. If you have more than one Leader of same side, and each of them should control only part of that side's forces, then you need to limit their control by syncing, by Included array or by specific naming group leaders. It is unavoidable. If you want to have some interesting chaos, where both Leaders try to control all forces of their side, but not a second Leader, then add each Leader's group to excluded array of second Leader. But what for?

  8. #1028
    What do the numbers mean on the debug?

    I know this may sound trivial, but even the report of losses is a little confusing. Do the numbers represent how many units I have placed on the map?

    Can you explain the output of the debug mode so I can determine issues and problems HAC may have with the map I have designed? I am not looking for a thorough explanation of the exact numbers on the debug, just a short description of each line in the debug report.

  9. #1029
    Master Gunnery Sergeant Rydygier's Avatar
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    I'm back. OK. Sure, let's look on this:

    Code:
    "Commander A (GENIUS) - Recklessness: 0.5 Consistency: 1 Activity: 1 Reflex: 1 Circumspection: 1 Fineness: 1"
    "Morale A (GENIUS): 0 - losses: 0 percent (0)"
    First line is clear, I think - which commander, name of the personality and characteristics of this personality.

    Line two:

    first number - morale value;

    second - losses in percent of initial number of units (number of units under Leader's control present on map at the beginning of HAC activity minus number of such units in current cycle, all this divided by initial number of this units and multiplied by 100);

    third, in the brackets - number of losses, means number of units under Leader's control present on map at the beginning of HAC activity minus number of such units in current cycle.

    This values can be negative, if reinforcements was spawned and current number is greater than initial.

  10. #1030
    What exactly does this addon do?

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