Thanks Ryd! I try it out after work..
Is the optional flare system on by default? If not, what is the init setting?
Last edited by Lucidity; Aug 21 2012 at 05:20.
Ah yes, I forgot. It is optional, active by default. Init variable to turn this on/off: RydHQ_Flare = (true/false); this one can be (de)activated any moment. BTW now RydHQ_Smoke is controlling also arty smoke missions, not only smoke grenade usage. As for things, that I forgot - there is new marker in debug, that probably will be removed in final release. A green dot with number at each group's leader position. Number indicates for testing purposes newly added danger factor. If high enough, also marker color should be changed (orange/red).
Last edited by Rydygier; Aug 21 2012 at 07:24.
Spoiler:
Has anyone tried the script version with Iron Front yet?
Do we still need a custom config init for OA units or did you integrate those?
Custom config for OA still needed. Such integration is simply time-consuming and not so important, as other things (because RHQ arrays are ready, usage is a question of simply copy&paste). Do not know, if I'll do this at all, if so, then as one of last things. Time isn't an only factor here BTW. The bigger default class arrays, the heavier code, as each cycle HAC must many times to search through each of this arrays. So also because of effectiveness, additional classes should be added only when really needed for given mission, and amongst other reasons that's why there are external RHQ arrays used.
When using custom configs, can i place classnames for different factions in the one place?
For example if i want to include just one tank or vehicle from a mod or have a mixture of units from different mods mixed in with default A2 units can i just simply add them to the config like this
RHQ_HArmor = ["customblufortank","customopfortank","customresistancetank"];
I believe that is correct but just want to double check.
Yes, each RHQ is for given type of classes regardless of its native faction or side, so eg tanks of all factions/sides goes into same RHQ_HArmor array.