Poll: For HAC users: What is the maximum number of simultaneously used by you Leaders?

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Thread: HETMAN - Artificial Commander

  1. #941
    Thanks Ryd! I try it out after work..

  2. #942
    Is the optional flare system on by default? If not, what is the init setting?
    Last edited by Lucidity; Aug 21 2012 at 05:20.

  3. #943
    Master Gunnery Sergeant Rydygier's Avatar
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    Ah yes, I forgot. It is optional, active by default. Init variable to turn this on/off: RydHQ_Flare = (true/false); this one can be (de)activated any moment. BTW now RydHQ_Smoke is controlling also arty smoke missions, not only smoke grenade usage. As for things, that I forgot - there is new marker in debug, that probably will be removed in final release. A green dot with number at each group's leader position. Number indicates for testing purposes newly added danger factor. If high enough, also marker color should be changed (orange/red).

  4. #944
    Quote Originally Posted by Rydygier View Post
    EDIT: uploaded hotfixed version without all three mentioned today problems (I hope). Link in first post updated.
    Tested, No errors of course! thanks

  5. #945
    Has anyone tried the script version with Iron Front yet?

  6. #946
    Do we still need a custom config init for OA units or did you integrate those?

  7. #947
    Master Gunnery Sergeant Rydygier's Avatar
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    Custom config for OA still needed. Such integration is simply time-consuming and not so important, as other things (because RHQ arrays are ready, usage is a question of simply copy&paste). Do not know, if I'll do this at all, if so, then as one of last things. Time isn't an only factor here BTW. The bigger default class arrays, the heavier code, as each cycle HAC must many times to search through each of this arrays. So also because of effectiveness, additional classes should be added only when really needed for given mission, and amongst other reasons that's why there are external RHQ arrays used.

  8. #948
    When using custom configs, can i place classnames for different factions in the one place?

    For example if i want to include just one tank or vehicle from a mod or have a mixture of units from different mods mixed in with default A2 units can i just simply add them to the config like this

    RHQ_HArmor = ["customblufortank","customopfortank","customresistancetank"];

    I believe that is correct but just want to double check.

  9. #949
    Master Gunnery Sergeant Rydygier's Avatar
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    Yes, each RHQ is for given type of classes regardless of its native faction or side, so eg tanks of all factions/sides goes into same RHQ_HArmor array.

  10. #950

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