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Thread: MP thoughts

  1. #41
    My PvP thoughts:

    Balance - There are buy zones and everything costs a money.

    Game scopes:

    Small - á la Counter-Strike
    Medium - light vehicles are very expensive
    Big - classical ArmA

    Game types:

    Last hope (aka Conter-Strike) - There is a T team and CT team. Each round T tries to plant a bomb on one of several spots on the map to destroy the objective. The CT team has to prevent bomb explosion.

    Capture the flag - There are 2 teams with flag in base. The goal is to take enemy flag and take it to your flag in your base to gather up score. Your flag must not be taken. Player respawn in base or near the middle if their flag is stolen.

    Key hunt - There are 2 or more teams and one player of each team holds a key. The goal is to collect the keys of the other teams and gather up the score. Keys emit radio signal. Players respawn in base.

    Victory is achieved by points or time-limit. Realism should stay. These game types probably doesn't make sense IRL.

    @metalcraze: No. I'll not go play it in BF3 because I want bullet drop... You said that BIS has monopoly. Well maybe it's time to take it further...
    Last edited by batto; Dec 20 2011 at 14:29.

  2. #42
    The ArmA animations are NOT perfect, even though you think so.
    How about what I say and not guessing what I think?
    I agree that animations should be more life-like. But making them more lifelike will not give you a millimeter control over the soldier - it's the opposite. You can't just get your foot up doing a step and freeze in one place like you are still standing on both.

    I've held a rifle multiple times. I've fired a rifle before. Movement IS fluid.
    I also had to crawl with a rifle, it wasn't floating through the air together with me like during BF3's crawling.
    Was this movement fluid with a 20 kg backpack on the back, magazines on the chest and inside some tight corridors with a ~1m weapon during a firefight? Were you able to hit anything well the size of a human 50m away while on the move?

    If yes - that would be really impressive, like really really impressive and you should join Tier1 operators IRL.

    The thing is, BIS mocapped the animations for things like walking or crouching, but didn't record animations for going between every animation state.
    This I agree with. BUT the solution of BF3 is far far worse because it isn't a solution at all (meaning stance changes in this case)

    Do I say that there's no space for improvement? Of course not.
    I just say that bringing something like BF3 as an example of how it should be done in a realistic shooter (or worse - hiding behind reality while giving BF3 is an example) is beyond ridiculous.

    No, reacting with brain and body aren't the same, but soldiers are trained so that their brain and body react as closely as possible.
    What about the dude sitting behind the monitor?


    Quote Originally Posted by one_man_clan View Post
    @metalcraze: No. I'll not go play it in BF3 because I want bullet drop... You said that BIS has monopoly. Well maybe it's time to take it further...
    So why not ask for bulletdrop on DICE forum? I'm sure DICE would like to take it further too.

  3. #43
    Quote Originally Posted by twisted View Post
    Maps with natural choke points
    Quote Originally Posted by metalcraze View Post
    My impression is what you recommend is artificial chokepoints
    ???

    Quote Originally Posted by metalcraze View Post
    How about what I say and not guessing what I think?
    Indeed
    Fire And Smoke for ArmA2: JTD_FireAndSmoke v0.2

    For better future effects addons, please vote for this ticket.

  4. #44
    Cutting stuff out of context is bad mmkay.

    Twisted said it like there are no natural chokepoints in BIS maps. So maybe his definition of "natural" is different to "using a real geodata for maps"?

  5. #45
    Quote Originally Posted by metalcraze View Post
    Cutting stuff out of context is bad mmkay.

    Twisted said it like there are no natural chokepoints in BIS maps. So maybe his definition of "natural" is different to "using a real geodata for maps"?
    Maybe, but your point remains: How about what I say and not guessing what I think?

    This is aside from your assertion of his gameplaying activities based on one single sentence where he said he was confused. I myself might not agree with his recommendations of floating markers etc, but I don't need to make up stuff he did to do that. Just saying dude, argue as though he's a friend of yours.
    Last edited by DMarkwick; Dec 20 2011 at 14:42.

  6. #46
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    Quote Originally Posted by Coffeecat View Post
    while your right on one side, the other side is that it would hurt nobody if they would release some mp modes & missions where the gameplay is a bit more focused on that. the reason why many people dont touch arma´s mp is cause they experience boredom and unorganized gameplay on public servers.
    if there were more gamemodes/official missions with that chokepoints and clear targets, maybe also a bit smaller playable areas there wouldnt be a need to join clans and squads but still have fast and fun teamplay.

    i hope we´l see more complex and fun official MP scenarios in Arma3. usermissions are great to have, but to be true, many of them are very bugged and not "easy to play"
    That would be OK

  7. #47
    And it was exactly about what twisted said.
    I never said BIS animations were perfect. I even said quite the opposite before that post.

    So you can stop using the famous politician's trick of trying to nitpick the opponent instead of making counter-arguments.

  8. #48
    If you want artifical chokepoints then you could always have a go at making a map yourself. Its not that hard after all and BIS supply all of the tools you need to do it for free. That way you can make them fit in with what you think a good map should be, and of course can use BIS buildings to build it. All you have to do it provide a new image for the ground and you can use visitor to make the terrain shaped the way you want it, with features that you want.
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  9. #49
    Quote Originally Posted by metalcraze View Post
    So you can stop using the famous politician's trick of trying to nitpick the opponent instead of making counter-arguments.
    I wasn't making counter-arguments, I was in fact addressing your method of counter arguments

    Nit-picking the "opponent" is at least as bad as the famous politician's trick of making stuff up to lessen the opponents argument, wouldn't you say?

  10. #50
    I see nothing wrong with missions like domi, insurgency etc. missions included in the package and being officialy made

    Animations - yeah, as i can see ppl kinda like them but most agree it could be better / smoother

    MP browser - IMO the more options the better plus bookmark your favorit server, invite friend ( xfire icons, skype or whateva )

    Easyier tools to set up your own server with custom missions (non dedi, own PC )

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