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Thread: MP thoughts

  1. #211
    Quote Originally Posted by VampyricTyrant View Post
    because they aren't sufficiant for competitive PvP play.
    I asked about missions of any kind, you'll find that hardly any default missions are ever used.

    PvP ppl most of times dont care about making their maps etc. What I meant with all this is that the games has to come with a complete set of competitive PvP maps just like any other game.
    I get it now. The PvP community just want everything supplied by default, as is, vanilla, out-of-the-box? I think you might be doing the PvP community a disservice, but I cannot say for sure because I guess I'm not part of that community. What you seem to be advocating is console-like activity. Nothing wrong with console-like activity on its own terms, it supplies a minimum gaming experience that anyone can join in with no problems. But ArmA offers so much more. I'm all in favour of BIS supplying as many different kinds of missions as possible, but this kind of passive activity makes the PvP community sound sort of.... dull.
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  2. #212
    Quote Originally Posted by DMarkwick View Post
    Nothing wrong with console-like activity on its own terms, it supplies a minimum gaming experience that anyone can join in with no problems. But ArmA offers so much more. I'm all in favour of BIS supplying as many different kinds of missions as possible, but this kind of passive activity makes the PvP community sound sort of.... dull.
    It's common that games come out with playable content. Such practice predates consoles.

  3. #213
    Quote Originally Posted by batto View Post
    It's common that games come out with playable content. Such practice predates consoles.
    I expect you're right. Any game that sports such a powerful and easy to use editor has more playable content than almost every other game I played over the last ten years. However, as I said several times, I also support the inclusion of many default missions for those gamers who cannot fathom it.

  4. #214
    I feel that ARMA3 will have massive multiplayer potential, unless they go down the more MMO sandbox path like the DayZ MOD has done this potential will continue to be untapped.

    BI must not try to emulate other FPS games as this will fail, give people options of gameplay through almost no rules & giving players lots of unknowns, & making them work hard & making them feel rewarded for doing simple things (I love just navigating a group around with the map & compass & making it to where I expect to be!) But give them the tools to form unique groups with unique uniforms & names, and the game will blossom

  5. #215
    Deleted
    Last edited by BinaryCode64; Mar 10 2013 at 21:03.

  6. #216
    Quote Originally Posted by BinaryCode64 View Post
    Having an unending mp battle would be awesome. 1000vs1000 player battles....
    Something tells me that most servers would die with that many people!! But, split that number between 10 servers & you have people fighting for control of a map/server.

  7. #217
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    Quote Originally Posted by BinaryCode64 View Post
    Having an unending mp battle would be awesome. 1000vs1000 player battles....
    No it wouldn't because it wouldn't be possible.

    A majority of servers cannot handle 128 player PvP missions as it is...

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  8. #218
    Quote Originally Posted by BinaryCode64 View Post
    Having an unending mp battle would be awesome. 1000vs1000 player battles....
    That's the bit you have to leave out, unending isn't cool.
    Pvp isn't fun if you can't finish your opponent off.

  9. #219
    It would be cool to have a river with a couple of bridges over it. That would create the possibility of "choke point" type scenarios, without actually imposing any unrealistic/fake constraint. You could then do some capture-the-bridge type scenarios.

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