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I need help with testing my mission
Hi Guys / Girl 
im trying to have my mission
ZKs BattleZone ready for when 1.60 comes out
Its a massive battle with some never done before stuff in it
You fight along side the AI and you dont need them in your group
you even have control of some AI even tho there not in your group
AI can --
Transport you
be your gunner
be your pilot
Revive you
with out being in your group
ECT
AI can and will do everything a player can including targeting buildings
placing bombs at buildings
and are restricted to all the same things a player is
EVERYTHING IS RANDOM -EVERYTHING-
I have as it seems 1 tester "Kremator" and one coder "ME"
Im so glad "Kremator" loves it and spends Hours testing it every day
I cant wait to play it as im flat out writing code for it, 200 ish scripts
and YES it runs very smooth
as you cam imagine when the battle covers the whole map
there is a lot to test.
So if you use TeamSpeak or Skype and wish to help i will gladly
help you with any coding you may need -Trade off-
So if you could use some VOICE help with your scripting and
and have help sorting out your issues then we could help each other
Just send me a PM and we will take it from there.
Many thanks in advance
I use the 1.60 Betas or 1.60 RC
http://www.arma2.com/beta-patch.php
the maps i use
Takistan
Tasmania
http://forums.bistudio.com/showthread.php?t=125874
Duala
http://www.armaholic.com/page.php?id=9150
No Addons required Just ARMA AO for Takistan
and ARMA AO/CO for the other maps
i dont mind if you run other addons as its good to test for conflicts
Last edited by Zonekiller; Dec 20 2011 at 04:35.
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Master Gunnery Sergeant
Can this mission be played in Coop Mode with unlimited revive ?
If yes, then i would like to test it (hosted server) together with my friends.
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yes it can be 
and we are doing a test now using duala
just do a search for ZDS in the server list
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Master Gunnery Sergeant
As i said, i would like to test it with my friends then (dont have time now).
Can you just uploade it to file-upload.net ?
I will report back after we played it (5 players) and give feedback.
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i will send a link tomorrow , but its not to be released anywhere till its finished fully
which island do you want it on
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Master Gunnery Sergeant
Sure, i will not share this file with anybody or uploade it somewhere else.
We would like to play on:
Lingor or Thirsk Winter would be cool but if this is not possible then Duala is fine.
I hope the viewdistance is not hardcoded at 1500m or other low values, we like our viewdistance high (~5000m). 
Do you use any addonunits from Duala for example ?
Because we use only the island an none of the units that are also aviable for those islands.
Thanks !
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there are 31 options in the params so you can change everything to suite your needs
---------- Post added at 02:03 PM ---------- Previous post was at 01:36 PM ----------
Duala link sent to you in a pm , if you have a link to the other islands i can port it to them as well
as only 2 files need to be edited and a few dozen positions need to be addad to arrays
to add it to an map - takes about 30 minutes if that
in the params
view distance changeable
Factions changeable
2 or 3 sides changeable
amounts of units allowed for each type of vehicle ,changeable
bases per side changeable
time , respawntime changeable
AI controll or PVP changeable
quickstart changeable
ECT
even if you do want to use the Duala vehicles ive taken out the aliens-- if you select all factions it will try and bring in any and all addons as well
Last edited by Zonekiller; Dec 20 2011 at 13:22.
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