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Thread: I need help with testing my mission

  1. #1
    Gunnery Sergeant
    Join Date
    Nov 19 2005
    Location
    Queensland ***"Australia"
    Posts
    474

    I need help with testing my mission

    Hi Guys / Girl

    im trying to have my mission
    ZKs BattleZone ready for when 1.60 comes out

    Its a massive battle with some never done before stuff in it
    You fight along side the AI and you dont need them in your group
    you even have control of some AI even tho there not in your group

    AI can --

    Transport you
    be your gunner
    be your pilot
    Revive you
    with out being in your group
    ECT

    AI can and will do everything a player can including targeting buildings
    placing bombs at buildings
    and are restricted to all the same things a player is

    EVERYTHING IS RANDOM -EVERYTHING-

    I have as it seems 1 tester "Kremator" and one coder "ME"
    Im so glad "Kremator" loves it and spends Hours testing it every day
    I cant wait to play it as im flat out writing code for it, 200 ish scripts

    and YES it runs very smooth

    as you cam imagine when the battle covers the whole map
    there is a lot to test.

    So if you use TeamSpeak or Skype and wish to help i will gladly
    help you with any coding you may need -Trade off-

    So if you could use some VOICE help with your scripting and
    and have help sorting out your issues then we could help each other

    Just send me a PM and we will take it from there.

    Many thanks in advance

    I use the 1.60 Betas or 1.60 RC
    http://www.arma2.com/beta-patch.php

    the maps i use

    Takistan

    Tasmania
    http://forums.bistudio.com/showthread.php?t=125874

    Duala
    http://www.armaholic.com/page.php?id=9150

    No Addons required Just ARMA AO for Takistan
    and ARMA AO/CO for the other maps

    i dont mind if you run other addons as its good to test for conflicts
    Last edited by Zonekiller; Dec 20 2011 at 04:35.

  2. #2
    Master Gunnery Sergeant Wiggum's Avatar
    Join Date
    Jun 17 2009
    Location
    Germany
    Posts
    1,138

    Arrow

    Can this mission be played in Coop Mode with unlimited revive ?
    If yes, then i would like to test it (hosted server) together with my friends.

  3. #3
    Gunnery Sergeant
    Join Date
    Nov 19 2005
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    Queensland ***"Australia"
    Posts
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    Author of the Thread
    yes it can be

    and we are doing a test now using duala

    just do a search for ZDS in the server list

  4. #4
    Master Gunnery Sergeant Wiggum's Avatar
    Join Date
    Jun 17 2009
    Location
    Germany
    Posts
    1,138

    Arrow

    As i said, i would like to test it with my friends then (dont have time now).
    Can you just uploade it to file-upload.net ?
    I will report back after we played it (5 players) and give feedback.

  5. #5
    Gunnery Sergeant
    Join Date
    Nov 19 2005
    Location
    Queensland ***"Australia"
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    Author of the Thread
    i will send a link tomorrow , but its not to be released anywhere till its finished fully

    which island do you want it on

  6. #6
    Master Gunnery Sergeant Wiggum's Avatar
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    Jun 17 2009
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    Germany
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    Thumbs up

    Sure, i will not share this file with anybody or uploade it somewhere else.
    We would like to play on:
    • Lingor
    • Thirsk Winter
    • Duala


    Lingor or Thirsk Winter would be cool but if this is not possible then Duala is fine.
    I hope the viewdistance is not hardcoded at 1500m or other low values, we like our viewdistance high (~5000m).
    Do you use any addonunits from Duala for example ?
    Because we use only the island an none of the units that are also aviable for those islands.

    Thanks !

  7. #7
    Gunnery Sergeant
    Join Date
    Nov 19 2005
    Location
    Queensland ***"Australia"
    Posts
    474
    Author of the Thread
    there are 31 options in the params so you can change everything to suite your needs

    ---------- Post added at 02:03 PM ---------- Previous post was at 01:36 PM ----------

    Duala link sent to you in a pm , if you have a link to the other islands i can port it to them as well

    as only 2 files need to be edited and a few dozen positions need to be addad to arrays
    to add it to an map - takes about 30 minutes if that

    in the params
    view distance changeable
    Factions changeable
    2 or 3 sides changeable
    amounts of units allowed for each type of vehicle ,changeable
    bases per side changeable
    time , respawntime changeable
    AI controll or PVP changeable
    quickstart changeable
    ECT
    even if you do want to use the Duala vehicles ive taken out the aliens-- if you select all factions it will try and bring in any and all addons as well
    Last edited by Zonekiller; Dec 20 2011 at 13:22.

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