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Thread: FHQ WIP Thread (contains lots of images)

  1. #191
    Can't you guys see the added picture? Strange...

    But yea, it's pretty much just a picatinny rail with two semi circles that screw together to hold it to the scope.

    Edit: Oh, you were refrancing the first picture *facepalm*
    ^^^ Click it... you know you want to... ^^^

  2. #192
    Quote Originally Posted by Scarecrow398 View Post

    Edit: Oh, you were refrancing the first picture *facepalm*
    Correct. I should have been more specific.

  3. #193
    Master Gunnery Sergeant Alwarren's Avatar
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    Time for some updated pictures


    (Click for higher resolution)

    Black ACR with Grenade Launcher M320, Eotech sight, and LLM01 attachment. Few bugs left in the texture of the Eotech and ACR, and the shading issue beneath the ejection port remains (I need to fix that). Currently trying to work out the attachments, so that I can maybe release the ACR and R5 (and maybe one other rifle) and then gradually extend the pack.

  4. #194
    Have you had a chance to test the Eotech at night? I ask because sometimes some addons will have a great Eotech reticule during the day but then become a too-bright blocky blob at night on NVGs. With all your other great touches and work, I'm sure you've looked at this, but figured I'd ask.

  5. #195
    Master Gunnery Sergeant Alwarren's Avatar
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    Quote Originally Posted by gatordev View Post
    Have you had a chance to test the Eotech at night? I ask because sometimes some addons will have a great Eotech reticule during the day but then become a too-bright blocky blob at night on NVGs. With all your other great touches and work, I'm sure you've looked at this, but figured I'd ask.
    The Holo sight is done like the one from BIS, i.e. it's a modelled reticle with the same rvmat as BIS'. I don't think know whether it is possible to have a different reticle at night - if it is, I might add that.

  6. #196
    Nice job on the M320, looks great.

  7. #197
    Really Looks great can't wait
    Black ACR with Grenade Launcher M320, Eotech sight, and LLM01 attachment. Few bugs left in the texture of the Eotech and ACR, and the shading issue beneath the ejection port remains (I need to fix that). Currently trying to work out the attachments, so that I can maybe release the ACR and R5 (and maybe one other rifle) and then gradually extend the pack.
    What is R5?and Are you going to release ACR and other rifle first? How about MSR and RSASS??

  8. #198
    Master Gunnery Sergeant Alwarren's Avatar
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    Current plan is to get something released at all before ARMA 3, and so I think I am going to release the ACR and the R5 (that's the Remington short-stroke gas piston conversion kit for M4-type rifles) first as the Remington Assault Rifle pack. The sniper rifles would come later as the Remington Sniper pack, and contain the MSR, RSASS, and the XM2010, and possibly one or two variants of the M24 (thinking of the A3 and AW).

    Problem is I am getting feature creep. I see something cool and immediately want to include that as well. The Xm2010 for example wasn't planned. I really need to start to focus to get something released and then gradually add to it instead of wanting to do everything at once, especially since there will be a load of different models with a lot of different camo's.

  9. #199
    Private First Class DartShinigami's Avatar
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    I´m voting for sniper rifles first cause I want to shoot with the MSR at 1000M away and beat the sht out of them. so eager that I´m going to beg for sniper first please !!!!!

  10. #200
    Master Gunnery Sergeant Alwarren's Avatar
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    Quote Originally Posted by DartShinigami View Post
    I´m voting for sniper rifles first cause I want to shoot with the MSR at 1000M away and beat the sht out of them. so eager that I´m going to beg for sniper first please !!!!!
    Good thing this is a dictatorship

    Seriously, though, the assault rifles are almost done, for the sniper rifles I have only the high-poly versions done. The MSR easily shoots 1200 M, BTW.

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