Pure side projection probably won't work too well since it results in quite a bit of distortion. Blender's smart projection isn't bad if the area weight is 1, but it tends to fragment things like the rails into a myriad of small single polygons.
Alwarren if you hand me a unwraped version of the texture i will see what i can do to help ya boi ^^
I know some things arround texturing ya know
You still using Blender for unwrapping?
Edit; Nvm, saw you where using auto unwrap, have you tried exporting and trying something like 3DS Max or Maya?
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Same here :P i was recently talking to a 3D Game artist when i was working on a vehical and he was saying the biggest challange by far of getting assests for use in game is texturing and even harder again in the way the arma engine handels it rather than other game enginesTexture work is my weakest point. I can't paint even if my life depended on it. I usually try to go with the camo paint and then add things like mud splats, text/serial numbers, and other stuff like that, but my abilities are VERY limited with that.
Scarecrow is right, maybee i can either give you a tutorial on Maya or unwrap it myself if you donno if im able to work with yours.
Of course Maya aint the cheapest of programms to get - especialy if the only use is to modify a game to make it better for everyone without charging anything.
I wish I had 3DS or Maya, but these programs are way too expensive - I am a programmer, so I don't have a professional reason to own them, and 4000 Euros for Maya is a no-go.
I rather stick with Blender and try to improve my skills If all goes wrong, these weapons will be for ArmA III
Educational licenses for any Autodesk application can be had free of cost, and they will come with the full set of features and functionality (as well as all the bugs and design quirks). All it takes is a registration at students.autodesk.com - set up a student's account and when it asks for the school's name, select Homeschool.
If that's too much hassle for you, then there's still Blender. For modelling and unwrapping alone, it should do the job just as good as Maya, 3dsmax or modo do.
The modelling isn't really the biggest issue, it's the painting. Even if I had a perfect unwrap I could probably still not do much in terms of texturing... I am trying though.
Blender is a brilliant little software, especially when thinking it is all free. It also has a few upper hands over the very expensive AAA commercial packages.I rather stick with Blender and try to improve my skills If all goes wrong, these weapons will be for ArmA III
Maya and Max have huge communities around them. There are tons of scripts/plugs and so forth making things eaven easier for you on the long run. For maya, maya bonus tools (by autodesk) is something that can make life a lot easier when it comes to game content creation.If that's too much hassle for you, then there's still Blender. For modelling and unwrapping alone, it should do the job just as good as Maya, 3dsmax or modo do.