does anyone else gets this problem where other players lose connection after 10+ minutes of playing while you host? not dedicated btw.
tried this mission 2 weeks ago. now im on holiday and will be coming back home soon to try host this again.
AND im using the OLDER v0.95 . meaning i downloaded this before craig added a hotfix regarding the mission not working in a dedi server. dont seem like the problem but im just gonna put it in here hehe.
if i remember right. the parameters were..
arma 2 FREE v1.10
CHERNARUS
20 zombies
small and medium vehicle amount (still had players losing connection on small)
spawn everywhere more in towns ( i got a feeling that this is the problem as craig mentioned about this param causing lag)
debug mode on
fast time on
spawn at random towns
respawn with random weapoms
i've looked at the whole thread and no one has mentioned this. my guess it could be because of zombies and vehicles respawning and causing huge lag. it could also be because of my duo core laptop. underpowered for the game but i still manage to get good fps in lowest settings.
the fast time didnt work for me.
we dont respawn with a random weapon.
and the time desync happens when i set the starting time to 18:00 and with fog off. (so i wont lag like crazy :P)
and we all respawn at the exact same spot, north of chernogorsk, everytime eventhough i set it to random towns. is it meant to be like this?
i watched a v90 video on youtube and one of them died and mentioned they respawned at a town. maybe they had spawn together on, but i tried that and we all still respawned at the same place, north of chernogorsk.
wonder if theres anyone with ARMA FREE or ARMA 2 who has played this mission before.
once i get home i'll try puttin 10 zombies, spawn everywhere and small amount of vehicles. and try to see if debug mode actually makes a difference other than markers on the map.
if that failed then i guess its my laptop
OH YES. there should be a param to disallow NVGs at start and can only be found through dead zombies and ammoboxes.