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Thread: [TvT/FFA/CO-40] Dynamic Zombie Sandbox

  1. #91
    Master Sergeant bobtom's Avatar
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    Tried it hosting for 11 players non-dedicated, got around 5fps,... on Duala any tips how to optimize parameters to achieve normal FPS?
    Lower the vehicle count, this is a major factor.

    And for zombies either:


    A) Turn the zombie count down, and leave the default zombie spawn area

    B) Turn the zombie spawn area to countryside, this will make the same amount of zombies everywhere

    That should help
    Dynamic Zombie Sandbox - V1.25 released! - HERE

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  2. #92
    So bobtom do you think if i run the latest (vanilla version) with ACE should i have problems with
    A.I. and scripts?

  3. #93
    Sergeant Major JuggernautOfWar's Avatar
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    Is there a way to make the fog appear in a greater distance? Currently it's great when on foot, but when in a vehicle it's almost non existent.
    Phenom II X4 955 45 nm OC 3.6 GHz
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  4. #94
    I try to download different parts, but there aren't any zombies and no parameters working, except task appearing in the begining

  5. #95
    Quote Originally Posted by bobtom View Post
    c) Never seen this bug. I've played a lot of hours in LAN with other people. Has anyone else experienced it? Maybe its a network thing for you? Not sure. I don't mess with getting out of vehicles at all.
    This continues to happen, and it seems to get worse as the mission goes on. I'm guessing it's related to the CPU load on the host player. We tried playing with someone else hosting and he said the same problem was happening to him, and everything was fine for me as a client.

    We're only playing with Tiny vehicle amount and 20 zombies per km.

  6. #96
    Quote Originally Posted by TyXo View Post
    The mission is good, but, when respawning, jiping or loading a save we cannot use CoIn anymore. And in the Overrun Base Side mission (after respawning) when kill a Blufor zombie (example) the survivors will shoot.
    If you put somekind of salvage script, like this, and when destroying a vehicle, killing a zombie or something like this, we gain supply to construct our base.

    There is a way to slowdown the zombies ? They run as a b1tch D:
    Here you go:

    Quote Originally Posted by Rexxenexx View Post

    EDIT:

    Also if you want them to walk edit zombie_scripts/cly_z_routines.sqf line 131. I made it multiline:
    Code:
    			if (_zombietype!="slow armored") then {
    				_zombie forceWalk true; //EDITED!!!!!!!!!!!!
    				_zombie setSpeedMode "LIMITED"; //EDITED!!!!!!!!!!!!
    			} else {
    				_zombie setSpeedMode "LIMITED";
    			};
    you can just paste (if you want):
    Code:
    			if (_zombietype!="slow armored") then {_zombie forceWalk true;_zombie setSpeedMode "LIMITED"} else {_zombie setSpeedMode "LIMITED"};
    WARNING it's wwwwwwwwwwaaaaay too easy like that, but still creepy.
    Sometimes it is almost too easy, but if you set the zombie count for very high >60 and try to go through a town (even in a vehicle) its really difficult.

    So is anyone else having difficulty building walls that actually connect?

  7. #97
    Seems like after awhile the zombies dont respawn if they are meant to, or very few do.

    Had my server up for a few hours, 40 zombies per km and 25 min spawn radius.
    After a hour or so after many of them had been killed, not many more showed up at all sometimes even for 20+ minutes.

  8. #98
    Master Sergeant bobtom's Avatar
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    What did you have for zombie spawn type? Default?

  9. #99
    Server has it set to Everywhere, more in towns.
    But even in towns it seems like after you kill a initial large amount, the numbers slowly dwindle, and then you get a TDM/FFA with the occasional zombie as people get bored.

    Also i noticed once on Chernarus I spawned down south and for quite a few towns I had alot of Z's after me, then when I drove north after driving along the south coast, I didn't see anymore for about an hour.
    Last edited by Silent Sniper; Feb 6 2012 at 10:10.

  10. #100
    Quote Originally Posted by jb4500 View Post
    Here you go:



    Sometimes it is almost too easy, but if you set the zombie count for very high >60 and try to go through a town (even in a vehicle) its really difficult.

    So is anyone else having difficulty building walls that actually connect?
    Thanks man, I'll try this later. =D

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