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Thread: [TvT/FFA/CO-40] Dynamic Zombie Sandbox

  1. #491
    Master Sergeant bobtom's Avatar
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    Hey guys, thanks for the kind words.


    DeadFeeh was kind enough to expand the wiki page on Dev-Heaven, and I think I'll do some work on that too. Maybe go into detail about each individual parameter.

    He also added a cool new bandage HUD:

    https://dl.dropbox.com/u/6891307/arm...5-45-57-76.jpg

    He will also be helping me with other things in the future.

    As usual here is the link for the latest 1.05 beta:

    http://bit.ly/1-05Testing

    Last updated: Thursday, ‎February ‎03, ‎2011, ‏‎5:53:25 PM

    And total changelog for 1.05:

    http://bit.ly/zyCBBY

    I'll be rolling updates as fast as possible over the coming days.

    ---------- Post added at 04:24 PM ---------- Previous post was at 04:04 PM ----------

    Testing version updated again with a new loading screeen by DeadFeeh:

    https://dl.dropbox.com/u/6891307/Dyn...andboxLogo.png (228 kB)
    Dynamic Zombie Sandbox - V1.25 released! - HERE

    My Twitter = Here|I'm "Craig" ingame!| http://www.dynamiczombiesandbox.com

  2. #492
    Avoh: Found a bug. Apparently, AI zombies will attack eachother sometimes (i think when they're trying to attack a player mainly). I don't think they'll actually kill eachother, you'll just hear the scream of someone being hit by them.

  3. #493
    Master Sergeant bobtom's Avatar
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    So I added boats.

    They spawn by piers, not the big piers like at elektro, but the smaller, boat sized piers.

    Just like Vehicles and Helicopters the boats are taken out of cfgVehicles, so if you play DZS with mods, it will automatically adjust to include any new mods you play with.

    Here is a pic of a boat in some weeds.

    https://dl.dropbox.com/u/6891307/arm...2-47-46-24.jpg (177 kB)

    As usual, use this link for 1.05 Beta:

    http://bit.ly/1-05Testing


    @Avoh
    They do get confused sometimes don't they? It's a little weird, yes. It only seems to happen when they are in groups, but my guess it is because two different clients are spawning the zombies, and they mistake each other for not being zombies. I'll look over the code in that area.
    Last edited by bobtom; Aug 6 2012 at 04:37.

  4. #494
    Nice updates thanks.

    P.S

    I have been meaning to ask this for ages

    how do I make it so every time I start this mission I dont have to keep setting the parameters basically what I set it to is there a way to make it save them settings as default?.

  5. #495
    Quote Originally Posted by stk2008 View Post
    Nice updates thanks.

    P.S

    I have been meaning to ask this for ages

    how do I make it so every time I start this mission I dont have to keep setting the parameters basically what I set it to is there a way to make it save them settings as default?.

    I also think this is what the addon needs right now is some kinda parameters save option. I hate redoing the parameters every time I launch and I think thats the biggest thing that keeps me from launching it all the time. I would play it a lot more if there were something to save the options. It's all the playing with parameters that keeps me from launching constantly.

    also tried to play this on lingor and it wouldn't load. Ok, it doesn't seem to just be lingor, I'm trying to load up chernarus too and I cant get it to go past half way of the loading time.
    Last edited by KushStar; Aug 6 2012 at 16:49.

  6. #496
    Just tested latest version NONE DEDI this time for a change.

    And wow runs so smooth very impressed.

    I know I keep going on about it but please please make this ACE compatible at the moment there is no ACE goodies like

    All the tools eg

    Kestral,
    goggles,
    CSW weapons etc etc

    Most of the ACE 2 features are broken eg

    Cant deply weapon on ledges if I try to it makes the whole game stutter like a bugger and still never weapon rests
    Cant transfer things into back pack
    cant put weapons on back (the button just never highlights)

    Any ways I am so loving this mission better than DAYZ for me any ways.

    As I know you have said there may be food and water added in the future this will be epic.

    All so I see zombies still spawn near you basically I can kill some and about 300m more spawn in plain view please remove this some how or make them spawn even further out.

    All so can we have a bit more view distance optoins I would love to see 2000m

    But so far this is awseome and I really do respect you taking the time to make this for us.

    Thanks

    I dont know how the new spawn works but can we have zeds that spawn further away at the moment I can scout a town and its clear move in and I am surrounded I assum they spawn once i get closer.

  7. #497
    Out of curiosity, Craig, you said you added a city to the map somewhere last night on your zargabad server? Was curious what map editor you use to add such a thing. (I've tried the 3D editor and it just shames every game to exist >_>)

  8. #498
    Master Gunnery Sergeant MavericK96's Avatar
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    Great work on this, but there are two things currently that are keeping me from really enjoying it:

    1) Weapons seem way too scarce to play on default settings. I'd like to start with no weapon and then find one, but it seems that most of the time I spawn in one of the many Cherno cities that have no enterable buildings, and even the ones that do rarely have anything in them in terms of loot. I've only once found a weapon and it was in the back of a car. If I try to drive a car, I get chased by endless zombies and even if I am going full speed, they manage to somehow hit my car and damage it severely. Which brings me to my other point...

    2) Zombies still chase you forever. This is incredibly frustrating trying to find weapons, because they gain aggro on you from pretty far (I think 500m by default), and then chase you or your car forever, and it's virtually impossible to lose them. I was about 300m from one chasing me, so I ran into a building, up the stairs, and around a corner. They still managed to climb the stairs and find me instantly.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  9. #499
    Master Sergeant bobtom's Avatar
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    Quote Originally Posted by MavericK96 View Post
    Great work on this, but there are two things currently that are keeping me from really enjoying it:

    1) Weapons seem way too scarce to play on default settings. I'd like to start with no weapon and then find one, but it seems that most of the time I spawn in one of the many Cherno cities that have no enterable buildings, and even the ones that do rarely have anything in them in terms of loot. I've only once found a weapon and it was in the back of a car. If I try to drive a car, I get chased by endless zombies and even if I am going full speed, they manage to somehow hit my car and damage it severely. Which brings me to my other point...

    2) Zombies still chase you forever. This is incredibly frustrating trying to find weapons, because they gain aggro on you from pretty far (I think 500m by default), and then chase you or your car forever, and it's virtually impossible to lose them. I was about 300m from one chasing me, so I ran into a building, up the stairs, and around a corner. They still managed to climb the stairs and find me instantly.
    1) Turn the amount of weapons up, then. You can have it set to every vehicle if you want.

    2) I can add a parameter for when they give up their chase, currently it is at 400 meters, which as far as I know is the default for Celery's missions. It does seem a little far out indeed, though. Once they aggro, hiding won't help, they are locked on your scent.

    Out of curiosity, Craig, you said you added a city to the map somewhere last night on your zargabad server? Was curious what map editor you use to add such a thing. (I've tried the 3D editor and it just shames every game to exist >_>)
    I don't recall saying this, you must have misheard me, I've never made a city on Zargabad. I know Epple was talking about some of the crazy bases he has made, but I sure haven't spawned a city.

    @stk2008

    I'll add some more distance parameters.

    For the zombie spawn distance, you can change the parameter up to 200 meters, but I suppose that still isn't far enough?. I can try some huge distances and see how it works. It might create a nice new mission dynamic indeed. Put performance might be sacrificed as a result.


    @Saving parameters


    You can't save parameters from the server screen by default in ArmA. Just isn't possible. You could change it in the description.ext file within the mission folder. The defaults are all mapped out, just change the default to the value you prefer.

    Another way I found with a quick google is to change the parameters within the server.cfg itself (only for dedi obviously). I haven't tried this, and I am not sure how it works, but someone could give it a shot if they want:

    http://community.bistudio.com/wiki/s..._configuration

    @ Zombie death noises when you are not killing zombies.


    I looked into this, they are not dying, they just sound like it. The sound files got mixed up, and the death sound was added to the zombie idle sounds, so it will sound like they are dying when they are just chilling somewhere.

    @ People getting stuck on loading screen.

    I haven't experienced this at all, even with trying many, many islands. Could you send me your arma2oa.rpt file? @craigvandergalien@gmail.com


    Finally, here is the latest version with the sound fixes implemented and I got rid of some debug stuff from the boats:

    http://bit.ly/1-05Testing

    I hope to be back tomorrow with more updates,

    Thanks all and good night,

    Craig

  10. #500
    Ive been running zargabad now for +32 hours non-stop without a restart mainly for pvp so i turned the amount of zombies to 10 =D it totally looks like a warzone out here,
    most of the buildings are destructed and few cars (medium amount) are still working, +700 bodies all over the map and undiscovered bases of players are yet to be discovered
    today i tried to hide myself and a friend inside the back of a truck in a mission spawned army base, waiting for a player to take the truck and drive it to their base so we could
    pop out on arrival and kill them all, after 20minuts waiting we only saw one guy that stopped by and then drove off in a hurry without taking the truck.. better luck next time I guess

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