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Thread: [TvT/FFA/CO-40] Dynamic Zombie Sandbox

  1. #431
    Master Sergeant bobtom's Avatar
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    Last edited by bobtom; Jul 15 2012 at 14:17.
    Dynamic Zombie Sandbox - V1.25 released! - HERE

    My Twitter = Here|I'm "Craig" ingame!| http://www.dynamiczombiesandbox.com

  2. #432
    that's awesome, keep up the good work
    sometimes, i wish i just sleep, dreaming and living in my own world, and never wake up .... awesome but you guys will miss me

  3. #433
    Master Sergeant bobtom's Avatar
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    Okay, there was an error with the 1.0 OA version. It has been updated, and the link remains the same. It has also been updated in the "goodie bag"

    The announcement has been made on the ModDB page, and has since then catapulted Dynamic Zombie Sandbox to the #1 position of all mods on ModDB.

    Thanks everyone for the support!

    http://www.moddb.com/mods/bobtoms-arma2-missions/

  4. #434
    This is great and seems to be moving very fast I like it .

    All though I still aint had the time to test the latest version damn it

  5. #435
    Quote Originally Posted by bobtom View Post
    Okay, there was an error with the 1.0 OA version. It has been updated, and the link remains the same. It has also been updated in the "goodie bag"

    The announcement has been made on the ModDB page, and has since then catapulted Dynamic Zombie Sandbox to the #1 position of all mods on ModDB.

    Thanks everyone for the support!

    Sweet! Downloaded, I'm on your TS3 here and there, hop in if you can.

    haha.

  6. #436
    It seems (I haven't tested the new official release version of 1.0, only the testing one) that military vehicles never ever spawn with vehicles set to "Base on surrounding (All)", even at the airfields. Occasionally we will find a hummer or one of those mounted mg land rover but they will be blown up. Any particular reason for this?

  7. #437
    Quote Originally Posted by trafficman View Post
    It seems (I haven't tested the new official release version of 1.0, only the testing one) that military vehicles never ever spawn with vehicles set to "Base on surrounding (All)", even at the airfields. Occasionally we will find a hummer or one of those mounted mg land rover but they will be blown up. Any particular reason for this?

    Use 1.0.

    Weapons spawn inside buildings now,

    The goal in the future for the developer is to have more civilized weapons spawning, and military weapons in military areas.

    As for vehicles you should really give 1.0 a go.

  8. #438
    I was using 1.0, just the testing version (which craig linked a few pages back and said was the final version but just not compiled for vanilla and oa) and still had the same problem.

  9. #439
    My biggest problem is zombie spawning

    I put 1.0 on my dedicated and try a lot of parameters with radius/spawn/zombies per km. But each time, at a moment, there's very very few zombies on map.
    For example we just try Zargabad with 50 zombies per km, radius 500, spawn 25m. It was war during half an hour. 40 zombies at my ass. After, less zombies but still a lot, always need to look at your back when you put your head in a crate.
    One hour after the beginning, we run stand up in the city, to find stuff to build a base, we saw a zombie every 10 minutes
    I'm asking what utility a base have if you shoot 5 zombies per hour

    I don't know why this is happen, but i believe in the good work of Craig !

  10. #440
    How do your zombies work here? Do they give up chasing, can you hide from them?

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