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Thread: [SP]Putthefireout2

  1. #1

    [SP]Putthefireout2

    Hello,
    I have made some updates to the previous download
    i now placed two missions , one is improved put the fireout and now there is a new mission where you can pick up logs .

    they are all simple but i hope some will enjoy getting used to flight with them and maybe expand using the addons .



    media


    inside woodandtrees .7z you can find :

    2 x mission 1 putthefireout2 and woodcutter
    1x watermisc ( bucket and some pool of water
    1 x thromp_tree ( includes a tree and a firestarter module and a module to start bare tree field)
    1 x Thromp_hsim_terrain ( very basic but good fps )

    place missions in mydocs\toh(or toh other) profiles\missions
    place addons in any @ folder of your choosing and start with usual -mod parameter to suite

    Overview put fire out
    a module called bob has been placed , this will create some trees in the area which will catch fire
    your aim is to dip the bucket and douse fire with water , it will need a few trips, pls dip bucket below water to refill .

    Overview Woodcutter
    simply approach log and close the Hook , fly to anywhere and release , i hope to make a train or truck this weekend so it can drive of when full .

    media



    have fun

    Link is at the end of the spoiler pls read and understand before DL:
    New download at the bottom of spoiler, it includes all required addon in case you didnt get them last time

    Spoiler:

    thankyou , i will update ,sorry for brief descript, but what good is it on my pc when i dont know if you can have fun before ireturn

    pls feel free to make missions adapt mission and release as you please but obey addon rules .
    Last edited by Thromp; Dec 27 2011 at 08:50.

  2. #2

    Thumbs up

    The duration of water falling out of the bucket seems long. I can 'drive around' and put multiple fires out during that time.

    I filled the bucket, landed the helicopter, got out, and I am able to trigger "drop water" repeatably.
    At least when you are done fighting fires you can take a shower.


  3. #3
    First Sergeant
    Join Date
    Aug 26 2011
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    Author of the Thread
    Haha ,
    A nice bonus for a hard work .

    I will fix this problem because i was let out of the Asylum early


    To Do :
    1 :
    remove geometry when door is open and water escapes , so weight is reflected ,at this point im not sure if mass of model is calculated or its only setcargomass that will do it only, i guess scripted gradual mass is more realistic for pilot to compensate but hmm , i prefer simple life
    2:
    other delivery such as Hay to cows and Bricks to building site and Logs to Train or trucks for transport .
    3:
    video screen to show bucket for people who play 1st person only
    4 :
    If possible i look into better attach ,because at moment its in center and tips over , i wish to have better attach
    5:
    Community ideas where possible

    well i made some progress on my List

    First post Updated
    Last edited by Thromp; Dec 15 2011 at 20:42.

  4.   This is the last Developer post in this thread.   #4
    Cool stuff Thromp! Once you are happy with the gameplay, you could also consider making this into a suite of scripted waypoints. That way people using your add-on can quickly make their own fire fighting scenarios. Not sure these waypoints are documented yet though
    Bohemia Interactive
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    Take On Helicopters - Project Lead
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  5. #5
    First Sergeant
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    Thanks for advice DnA ,
    i think i saw something about it in the video on Facebook.
    My intention now is just to release as a workflow because i may be gone for weeks at a time and this give others to play and mess whilst im gone something like a Live R&D i wish i had at my work not just play .

  6. #6
    First Sergeant
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    Small update i made a tow-able trailer so when 8 * Logs are placed to it it will go.
    soo much fun for so little effort i really like this game.

    i will update download later today , just some problem with hook spin on end of rope.


  7. #7
    How do i "start with usual -mod parameter to suite"?
    thanks

  8. #8
    First Sergeant
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    place a folder in your root call it @mycustom inside it place a folder and name it addons .
    inside this folder put .pbo from download

    then right click the shortcut to TOH on desktop and click properities then add -mod=@mycustom

    example
    "C:\Program Files\Bohemia Interactive\Take On Helicopters\takeonh.exe" -nosplash -mod=@mycustom
    this is for none steam , not sure how steam works sorry

  9. #9
    Tanks, i'll give it a try.

  10. #10
    Quote Originally Posted by Thromp View Post
    place a folder in your root call it @mycustom inside it place a folder and name it addons .
    inside this folder put .pbo from download

    then right click the shortcut to TOH on desktop and click properities then add -mod=@mycustom

    example


    this is for none steam , not sure how steam works sorry
    Steam is actually the same, only:

    (and excuse me if the english naming is off i got dutch here) But instead of clicking on the shortcut rightclick on TOH in the game menu in steam. Then go to properities and the start options (here the dutch fails) . Bascially here you can give custom command like loading mods

    Little screen in dutch but atleast you see a bit what i mean


    P.S i forgot . You can also get Six Updater and then run it without the steam GUI this way you can load unlimited MODS because the extra commandline is a bit short (or I load to many in ARMA II)
    Last edited by Faye; Dec 30 2011 at 10:41.
    Benckmark results: Min FPS 21 / Avg FPS: 29 / Max FPS: 46 (default high settings)
    On a Alienware M17x R3 GPU 6990M (single) I7 core 2670m

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