^
See above.
^
See above.
Stoicism is an artform.
And you have no problem when launching LEA ? No error message?
Should go for a re installation ^^
^
Correct, there is no error pop-up (or report) during launch or use, just the lack of functionality as represented...with both mission.lea and profiles created prior to the last update -as well as newly created ones.
Will uninstall/reinstall.
____
Win7/64
EDIT: Resolved...seems the update wasn't properly initialized.
Last edited by NoQuarter; Jan 28 2012 at 15:37.
when I look your picture, I see you have the window of "preferences".
However, to manage the mods to be displayed, you must use the window "manage addons".
like this:
Spoiler:
Major,
Is there any plans for the future to allow the user to import their own weapons. For example a small close group of mine would like to make use of this tool to make pre-defined loadouts using a weapons pack we are beta testing, however we are unable to import the weapons since the tool only supports certain weapons and weapon packs. So having the ability for the user to import/add weapons into the Loadout Editor themselves would be, I would think, a nice addition at some point.![]()
In Loving Memory of my Uncle Mike. RIP 1-31-13
Yes I am working on it for being delivered into LEA 2.0.![]()
we added the SoE.bikey to the server but we still can't join it! do we have to add the addon to the server side aswell?
also:
i thought that it was added to six updater! but i can't find it anywhere!
Last edited by BelgarionNL; Jan 28 2012 at 13:29.
It appears that the addon signature has not been regenereted for last version of @LEA. Don't know about six updater, however LEA updates itself.
Try to use these keys (remove old .besign and .bikey:
https://dev-heaven.net/projects/lea/files
Last edited by Major_Shepard; Jan 28 2012 at 14:30.
I think this may be asking too much but is it possible for LEA to expand to editing vehicle/crate loadout?
To make it less messy when too many objects are on the map it should load and edit only those vehicles/crates that were named by the mission creator - so stuff without names will be ignored.
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming