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Thread: LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2

  1. #241
    By the way, will Battleye ever consider LEA as a cheat and ban me from a server, because our clan is a bit worried about that because we use LEA and Battleye on our server.
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  2. #242
    Quote Originally Posted by [EVO] Dan View Post
    By the way, will Battleye ever consider LEA as a cheat and ban me from a server...
    No, it will never do that.
    /boxter

  3. #243
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    BattlEye is a big bullshit just usefull for BIS to check for player game authenticity. Don't expect be protected against mod cheating with this.
    Last edited by Major_Shepard; Jun 15 2012 at 22:55.

  4. #244
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    WIP - LEA multi profiles in game selection

    http://i191.photobucket.com/albums/z...a_combobox.jpg (146 kB)

    Coming soon in next realese
    Last edited by Major_Shepard; Jun 16 2012 at 15:32.

  5. #245
    I'm having a problem where ACE IFAK items gets added in the preview editor but no when on a dedicated. Any reason to this?

    Edit: The problem might be related to ammo slots since if I have a pistol with 8 magazines, the bandages and stuff won't get added until the mission has started. So you need to have enough slots in the inventory for it to get added to IFAK since LEA doesn't use the IFAK function.
    Last edited by cuel; Jun 18 2012 at 15:19.

  6. #246
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    First time heard about IFAK ACE function ^^
    You mean that using this funtion Wounds stuff gets directly into Wounds gear ? What about if user add more that 2 bandage/2 morphine/2 epinephrine?

    Also even if you don't have enough space in your loadout, Wounds stuff will be added and available even if not visible since script allow to fill in without limitation.
    Last edited by Major_Shepard; Jun 18 2012 at 16:29.

  7. #247
    Quote Originally Posted by Major_Shepard View Post
    First time heard about IFAK ACE function ^^
    You mean that using this funtion Wounds stuff gets directly into Wounds gear ? What about if user add more that 2 bandage/2 morphine/2 epinephrine?
    Yes.
    I do not know what maximum amount of IFAK gear is.

    Quote Originally Posted by Major_Shepard View Post
    Also even if you don't have enough space in your loadout, Wounds stuff will be added and available even if not visible since script allow to fill in without limitation.
    No they don't sorry. I made a testing mission for you
    https://dl.dropbox.com/u/14106901/LEA_test_IFAK.rar

    leaTestOriginal:
    Try it in the editor -> Medical stuff gets added correctly.
    Host a listen server -> Player only receives bandages in the IFAK gear.

    leaTestWorking:
    Editor -> Medical stuff gets added.
    Listen server -> Medical stuff gets added.

    I removed bandages from the ammo and instead added a IFAK pack function call on line 59 in the "working" example.
    There's a radio alpha you can use to give some damage to the player.
    For further testing purposes, look at the Units -> Gear screen (briefing) before you click continue and start the mission.
    It's not fully tested so I can't guarantee that this is a working solution but it should point you in the right way.
    Untested on a dedicated.
    Last edited by cuel; Jun 19 2012 at 10:18.

  8. #248
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    What version of ACE are you using? Last update from six updater? Don't have issue with 1.13 Stable after briefing stage.
    Also what would happen if mission maker don't add the ACE Wounds module into his mission? Script error due to IFAK function?
    Last edited by Major_Shepard; Jun 19 2012 at 10:35.

  9. #249
    Quote Originally Posted by Major_Shepard View Post
    What version of ACE are you using? Last update from six updater? Don't have issue with 1.13 Stable after briefing stage.
    Also what would happen if mission maker don't add the ACE Wounds module into his mission? Script error due to IFAK function?
    I'm running 1.13 RC5.
    It's weird that you didn't get the same issue.
    If the ACE wounds module is not placed on the map the stuff will not get added, there is no script error and no RPT log from what I could see.

    Edit: There's more than me that gets this issue.
    Last edited by cuel; Jun 19 2012 at 18:22.

  10. #250
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    ok fix will be included in the new version coming this weekend thanks

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