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Thread: LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2

  1. #81
    Sure I'd love to give it a try!
    STAR CITIZEN

    INFO about the game


  2. #82
    Staff Sergeant
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    Here you are:
    @LEA 1.4 beta 1
    -Added: support for respawn and team switch:
    ftp://sonsofexiled.fr/ArmA2/LEA/dev/@LEA-1-4-beta-1.rar

    Put this file in userconfig/lea to try don't use "Apply to @LEA"
    ftp://sonsofexiled.fr/ArmA2/LEA/dev/loadout.sqf
    Last edited by Major_Shepard; Jan 24 2012 at 18:26.

  3. #83
    does it also support multiple loadouts?

  4. #84
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    yeah, up to 5 billions

  5. #85
    yea but ingame aswell? where you just scroll for the loadout that you want?

    and It worked fine! tried a few unprotected servers and I had zero issues

  6. #86
    Staff Sergeant
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    Nop you use LEA software running background to select another profile or change it while playing ArmA 2.

    Question: would it be useful when respawning that last content of the loadout is restored as it was just before get killed? I know there are scripts for this in some dominations.
    Last edited by Major_Shepard; Jan 25 2012 at 16:00.

  7. #87
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    LEA 1.1 Build 1.1.36 available from LEA Updater

    => Choose update after startup or select Check for Updates in the Help menu.

    --- Changelog ---
    -Added: support for ACE 1.13 stable
    -Added: support for OFrP 3.1 (1)
    -Added: support for ASR v10
    -Added: support for ArmA 2 OA backpacks (2)
    -Added: support for respawn and team switch into @LEA
    -Added: .bikey and .besign files into @LEA
    -Added: initialization of AI playable unit loadouts in multiplayer missions.
    -Changed: no more auto addition of ACE wounds stuff into loadouts
    -changed: ArmA 2 missions folder path is made default choice
    -Fixed: no firing weapon after loadout initialization
    -Fixed: RH HK416 AG36 type rifles missing magazines
    -Fixed: incorrect weight of M2 Slam, M4A1 CCO SD and Strela Mag
    -Fixed: Paladin magazines displayed even if not selected in faction filter

    (1): user will see his unit die when using OFrP 3.1 units with R3F weapons. Ask OFrP'authors about this "feature". http://forums.bistudio.com/showthread.php?t=129199

    (2): ArmA 2 OA backpacks don't work with ArmA 2 units and unit addons based on it. This is an ArmA 2 limitation.
    Last edited by Major_Shepard; Jan 25 2012 at 23:15.

  8. #88

  9. #89
    Quote Originally Posted by Major_Shepard View Post
    [B]
    --- Changelog ---

    -Added: support for ArmA 2 OA backpacks (2)

    -Changed: no more auto addition of ACE wounds stuff into loadouts

    -Fixed: no firing weapon after loadout initialization
    Most appreciated!
    EDIT:
    Anyone having problems with the Weapons classlists (.xmls) not displaying their contents or the Faction filter displaying only "ALL" after the v1.1.36 update?
    Last edited by NoQuarter; Jan 26 2012 at 00:07. Reason: Upon further review...
    Stoicism is an artform.

  10. #90
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    Quote Originally Posted by NoQuarter View Post
    Most appreciated!
    EDIT:
    Anyone having problems with the Weapons classlists (.xmls) not displaying their contents or the Faction filter displaying only "ALL" after the v1.1.36 update?
    I don't understand. The content of "Faction filter" directly depends on what mod is checked into "Addons Manager".

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