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Thread: [CAMP] Carrier Operations - Duala

  1. #11
    I think this campaign would be difficult with fewer mods. For example, Duala has perfect locations for the missions. The whole purpose was to use the F18 and the Nimitz together as there arn't to many missions suprisingly that do this at least from a singleplayer point of view. To convert it to vanilla would be tons of work [not impossible however].

    I'll wait see how the feedback is then consider if it's worth the time to do [or if I have the time : )]

    I understand the mod thing though. My missions are usually for that reason mod free. I think you will enjoy this however if you have the mods handy mate.

  2. #12
    I know what you mean, when I started Soldiers of Valor it was on Arma 2 with about four times as many addons as it currently requires, as well as Ace2 and AceX. When Operation Arrowhead was released I was able to significantly cut down on the amount of addons including Ace2/AceX by converting to OA, but that took months and significantly increased the development time.

    People also have to keep in mind the intent of the developer. I considered making a vanilla version of SoV, but declined because it wasn't a true reflection of my vision for the project. In short, vanilla A2/OA just didn't provide the resources I needed to accomplish the vision I had and what I wanted to give back to the community.

    For this campaign, I don't see how it would be possible to truly accomplish his goals without the use of community made addons. I do understand there is a crowd of people who prefer vanilla A2/OA, but those of use who create these campaigns in our spare time typically don't have the time or the resources to give everybody what they want. I've been asked for a vanilla compatible SOV, Ace2 compatible SOV, even an A2 SOV but with A2 addons. I simply don't have the time to create develop all of that, and honestly feel like the version of SOV I created is the best representation of what I envisioned, and what I wanted to create.

    Ultimately this decision for Carrier Operations falls onto j_frost, but I just felt like putting in my own opinion and 2 cents

  3. #13
    I personally think that in a campaign, addons are more suited, rather than in a single mission. I personally do very much welcome people who are using usermade maps. especially because I think that they are top notch. Duala is a beautiful map, Icebreakr definitely has created a piece of art. Remember playing Devgru6 on Duala.
    I personally do not mind a few addons in campaigns if chosen wisely or plot related. I personally can only encourage everyone to use usermade maps. The game will always stay fresh because after some years the standard maps are growing old somehow.

    ---------- Post added at 09:29 PM ---------- Previous post was at 09:23 PM ----------

    Quote Originally Posted by USRanger709 View Post
    I know what you mean, when I started Soldiers of Valor it was on Arma 2 with about four times as many addons as it currently requires, as well as Ace2 and AceX. When Operation Arrowhead was released I was able to significantly cut down on the amount of addons including Ace2/AceX by converting to OA, but that took months and significantly increased the development time.

    People also have to keep in mind the intent of the developer. I considered making a vanilla version of SoV, but declined because it wasn't a true reflection of my vision for the project. In short, vanilla A2/OA just didn't provide the resources I needed to accomplish the vision I had and what I wanted to give back to the community.

    For this campaign, I don't see how it would be possible to truly accomplish his goals without the use of community made addons. I do understand there is a crowd of people who prefer vanilla A2/OA, but those of use who create these campaigns in our spare time typically don't have the time or the resources to give everybody what they want. I've been asked for a vanilla compatible SOV, Ace2 compatible SOV, even an A2 SOV but with A2 addons. I simply don't have the time to create develop all of that, and honestly feel like the version of SOV I created is the best representation of what I envisioned, and what I wanted to create.

    Ultimately this decision for Carrier Operations falls onto j_frost, but I just felt like putting in my own opinion and 2 cents
    You can never make it right to everybody. Most people will like it, some won't . . . whatever you are going to do . . . you just can't satisfy everbody. Since you have created and envisioned the campaign whoelse is better capable than yourself to judge what's best to use.
    Do you like music?
    http://www.alchemydivine.com/index.html

    Originally Posted by walker
    Took out myself and two other squad mates bouncing a grenade off a wall.

    Originally Posted by CarlGustaffa
    Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to

  4. #14
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    j_frost i think its good that you use addons in your campaign, its always good to play with something new for example F18. Many peopole have Duala on there hdd so they dont need downlod to many new things , and i think that today downloading even~1GB addons for campaign its not a big problem.

  5. #15
    Hi Guys,

    With regards to the addons:

    The point of the campiagn is to use the Meatballs F18 SuperHornett with USS Nimitz. Therefore automatically regardlessof the island the required addons are:
    @CBA
    @JDG_Nimitz
    @mar_2MAW
    @GLT_Missilebox

    Then Duala is a big addon, but the environment is closest to the theatre I was trying to emulate - Libya i.e it has an ocean [the Mediteranean whereas the vanillla option of Takistan doesn't], as well as inbuilt units of Duala addon make the campaign addon list somewhat simpler.

    Maybe I could but USS Nimitz in the Charsu pond in Takistan, but even then we need Dualas aliens to explain how it got there.

    The only option then is to drop Meatballs MARSOC marines, but they are very good so I don't think one extra addon would hurt : P

    I hope the use of these addons won't discourage people from playing the campaign. The addons from this community really make this game something else and provide you with a new ARMA2 experience every time you fire them up.

    Thanks

    Rough Knight

  6. #16
    Quote Originally Posted by j_frost View Post
    The only option then is to drop Meatballs MARSOC marines, but they are very good so I don't think one extra addon would hurt : P
    Keep them!

  7. #17
    wow, lots of discussion going on pertaining to the comment i made earlier. I hope it doesn't deter the effort made on this campaign or made everyone jumpy and being defensive.
    It was just a suggestion not a demand..

  8. #18
    Hi People,

    I will hopefully have a release for this later today. I have visitors and a physiotherapist appointment that are getting in the way of a few final checks.

    I have implemented a few changes suggested by Wiki, so thanks mate for giving it a run through.

    Thanks

    Rough Knight.

  9. #19
    you're welcome, it was my pleasure to help you.
    that way:
    -I could play it first ^^
    -you could improve it
    -the community will have a good released version of your campaign (which is great!)

    everybody's happy then

  10. #20
    Hi Guys,

    I have added a link to the first post from which you can now download and play the campaign.

    I hope you all enjoy it. Please leave feedback of any bugs or things that can improve and make it better.

    Thanks and merry christmas

    Rough Knight.

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