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Thread: [CAMP] Carrier Operations - Duala

  1. #1

    [CAMP] Carrier Operations - Duala [Updated 12-Jan-13]

    Carrier Operations: Duala
    Location: Duala.
    Game version: ARMA2: Combined Operations.
    Game Mode: Singleplayer Campaign.
    Addons: Yes - See Below.
    Version: v1.20 [Updated 12-Jan-13].


    v1.20 of this campaign requires Meatballs MARSOC Marines v2.1.

    Most missions are conducted off USS Nimitz as either a pilot or marine in this fictional Campaign loosely based on some recent real life events in Libya. In version 1.11 I added a mission where you play as the NTC (civilian war party) to try help the player sympathise with their position. All due credit goes to the addon makers as their hard work brings a new experience to ARMA2 everytime you fire it up.


    Cutscene on winning in mission 3: v2
    Spoiler:



    A rough overview of the ground operations in this campaign


    Some deck ambience added in v1.11

    Other user videos
    Spoiler:






    Download Link:

    Armaholic Mirror:
    Carrier Operations: Duala (@) v1.20

    Mirrors requiring update:
    Spoiler:


    Description:
    Duala is offically in a state of civil war. The Duala Revolution is an ongoing armed conflict in the North African state of Duala being fought between forces loyal to Colonel Mumma Gotdafti and his regime and those seeking to despose of him.

    The situation began on 15 February 2011 as a series of peaceful protests were met with military force by the Gotdafti regime. The protests escalated into an uprising that spread across the country. The forces opposing Gotdafti established a movement named the National Transitional Council [NTC] whose stated goal was to overthrow the Gotdafti-led government and hold democratic elections.

    The civil war rapidly esculated as the Gotdafti loyalists applied further force in an attempt to crush the rebellion of the NTC. NATO forces have alligned themselves with the NTC and provide support of the restricted Fly Zone over Duala.

    The US carrier Nimitz based off the East Duala coast will provide air-support for the civilian populated NTC forces, striking deep into GotDafti held territory at various cummunications and other military targets. Any ground operations conducted by the UN alliance must be strictly confidential, otherwise risking a huge uprising from the rest of the Arab world.

    You will play as a pilot flying various aircraft and helicopters from USS Nimitz in aid of our campiagn in support of the NTC and Dualan civilians. Parts of the campaign will also focus on covert operations from the US Marines operating from USS Nimitz.

    Features:
    * v1.20 of this campaign requires Meatballs MARSOC Marines v2.1.
    * v1.17 and lower of this campaign require Meatballs MARSOC Marines v1.4
    * Fictional campaign based roughly on the recent Libyan conflict.
    * Starring Col.Aziz as Col. Mumma Gotdafti.
    * 13 Missions based on Nimitz Air\Ground operations.
    * 9 Flying missions (a number of which auto-teamswitch into ground troops for particular tasks in the mission), 4 dedicated Infantry missions.
    * Many custom scripts for various mission functions.

    Changelog:
    * For a full list see the readme.
    Changelog v1.20 [12-Jan-13]
    * Changed: Uses latest version of MARSOC marines from meatball0611 [v2.1]
    * Changed: Many fixes to mission6 depending on different objective outcomes.
    * Fixed: Officers escape plane now is called correctly by "daylight" check as intended.
    Required Addons
    * ARMA2.
    * ARMA2: Operation Arrowhead.
    * @CBA http://dev-heaven.net/projects/cca/files
    * Isla Duala by IceBreakr http://www.icebreakr.info/isla-duala/
    * USS Nimitz by JDog http://forums.bistudio.com/showthread.php?t=115296
    * F18 Hornet by Meatball http://forums.bistudio.com/showthrea...8-Super-Hornet
    * GLT Missilebox by GLT Mike http://www.frl-addons.armaholic.eu/d...&download_id=3
    * US MARSOC Marines by Meatball http://forums.bistudio.com/showthrea...perations-Team

    Recommended Addons:
    * Mando Missile ARMA for ARMA2 http://forums.bistudio.com/showthrea...rmA-for-ArmA-2
    * WarFX Blastcore http://forums.bistudio.com/showthread.php?t=111985

    Work Remaining & Known Issues:
    * Workaround for missing GPS/INS system in the avionics menu until it is implemented again in a future F/A-18 version by Meatball\Pharohx.
    * AI flying the F18 don't shoot flares by default. I have written a script to make them do this for incoming misiles.
    * F/A-18's by default do not fire flares since @Mar_2MAW v2.1. Scripts implemented to fire flares in similar manner to vanilla arma2.
    * @MMA in another option for easy flare use and weapon loadouts.
    * Co-Pilot recruiting tweaks required. Keep falling off Nimitz. Eventually they will board your aircraft. Implemented scripts to place them back on deck.


    Credits and Thanks:
    IceBreaker for Duala
    JDog for USS Nimitz
    Meatball0311 for the F18 and marines
    [GLT] Myke for GLT Missilebox
    Snafu for his Nimitz CSG template
    Konsky, Monsada & Rafalski for UPS and UPSMON scripts
    Norrin for POW script
    Mikey, SHK and Galzohar for briefing
    Xeno for his body removal script
    SHK for his searchlights FSM
    Tophe for his random house patrol script
    blackfox34 for motivation to add kbTell for chat dialogues.
    fox_sds and arunajisan for their troubleshooting.
    Anyone I forgot, I apologise in advance and I will add you.

    Please let me know how this could be improved if you get a chance.

    Thanks Rough Knight
    Last edited by Rough Knight; Jan 17 2013 at 08:42. Reason: New version added 12-Jan-13

  2. #2
    sounds really good man!
    looking forward to it!
    and thanks for not using ACE ^^

    when do you think you will release it?

  3. #3
    Sounds great and thanks for not using ACE. Can't wait to test it out.
    IceBreakr, C/O [SBP] - Slovenian Black Panthers (www.vojak.si)

    Err... Mi-48 Caiman in A3? Bitch please...!

  4. #4
    Master Gunnery Sergeant
    Join Date
    Mar 8 2011
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    Poland, Sieradz
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    Sounds great, i have question player will be fighting against units from Duala not takistani units right? And im really waiting for pilot missions, its really hard to do good plane-pilot mission in arma 2 [i try few times but my missions was really short and not the best ]. Cant wait to play

  5. #5
    when do you think you will release it?
    As mentioned, I would prefer to have it run as a beta for a few guys to isolate any bugs, but it's not all that far away. Beta is ready as we speak. You would know how long it takes to iron out bugs yourself sometimes. Most bugs should be non-existant now.

    player will be fighting against units from Duala not takistani units right?
    Yep, Dualan units. Hope you got the full version of Duala : )

    its really hard to do good plane-pilot mission in arma 2
    Yeah, you are right. Some of my missions are small, but as you say..it's hard not to be repetative with flying missions. I have tried to change it up. One of my favourite is Mission 4: "Navy Blues". I have tried to implement destroying some Dualan Navy frigates [which out of the box are non-playable static objects] without giving to much away.

    You want to run through the campaign for me chaps? PM me and I'll send you a link if you are interested. Hopefully I can get the bulk campaign run through once or twice by a few guys, iron out any bugs if any then release : )

    Thanks
    Rough Knight

  6. #6
    Master Gunnery Sergeant
    Join Date
    Mar 8 2011
    Location
    Poland, Sieradz
    Posts
    1,210
    Maybe wenn i come home [in next 2 days] I send you pm about betatesting but i think [if you tested your campaign little] its better to release the campaign to whole community-as let say v0.8, you will have more testers then . And if we find something you can make update later. But its only sugestion.
    Ps: last time i was testing/sending feedback to nettrucker [camp Hammer of thor v1.0 and v1.1]

  7. #7
    haha...I know...testing is a pain.

    test fix, test fix, test fix, test fix, test fix, test fix blah..blah.

    You are right though....perhaps I will perservere a little more and just release it to the comunity at once rather than a few beta testers.

    : P

  8. #8
    Second Lieutenant Kremator's Avatar
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    Cambridge, UK
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    Sounds great ! Will test this bad boy out asap!

  9. #9
    Quote Originally Posted by tom3kb View Post
    Maybe wenn i come home [in next 2 days] I send you pm about betatesting but i think [if you tested your campaign little] its better to release the campaign to whole community-as let say v0.8, you will have more testers then . And if we find something you can make update later. But its only sugestion.
    Ps: last time i was testing/sending feedback to nettrucker [camp Hammer of thor v1.0 and v1.1]
    Yeah and he did an outstanding job very professional.

    Looking forward to this campaign unfortunately I can't fly for shit. LOL
    Do you like music?
    http://www.alchemydivine.com/index.html

    Originally Posted by walker
    Took out myself and two other squad mates bouncing a grenade off a wall.

    Originally Posted by CarlGustaffa
    Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to

  10. #10
    This sounds great, can't wait to blow shit up. I hope you will have a vanilla or limited mods versions for people like myself that prefer lesser mods campaigns.

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