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Thread: Stalker 2, it's not over until the fat weapon seller sings!!!

  1. #21
    SoC and CS were like crappy unfinished beta versions of a promised Stalker Oblivion Lost. I won't hold my breath about GSC lying to gamers (incl. me) for years and releasing an unfinished broken game after 6 years of development and milking it further with Clear Sky which featured content that was already there in one of earlier Stalker builds. So GSC were not white and fluffy either.

  2. #22
    I think the point that Pufu was trying to make is that there is no upside to a number of people losing their jobs because the demands of the gaming business have squeezed them out. There is no bright side here. We have a publisher of a creative PC game franchise, beleaguered by production costs and business practices, unable to find a suitable publisher for its A title production. I'm not sure why you're trying to make it out like Oleg lied to you. Obviously a lot of what they were talking about in their original release was not attainable. You're saying that it's good that these men lost their jobs because their game didn't live up to what they promised like 5 years before they even found a publisher, I think you're quite out to lunch.


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  3. #23
    That's terrible! I love their games... very very bad news these days...

  4. #24
    I never said it's good that they've lost their jobs. All I'm saying is that many of their business decisions (like wasting money on a multiplatform release and then being unable to interest any publisher) were wrong and they led to this downfall.

    I quite enjoyed Cossacks and CoP myself.

    Obviously a lot of what they were talking about in their original release was not attainable.
    That's to put it lightly. SoC had a massive PR campaign promising a lot of things and when the game came out it was just a bunch of disconnected maps quickly thrown together and filled with respawns (after 6 years no less). Wasting a lot of money on PR but not on making a good game instead is another bad business decision which put off many people at least in the home region.
    Last edited by metalcraze; Dec 10 2011 at 11:39.

  5. #25
    Quote Originally Posted by metalcraze View Post
    I never said it's good that they've lost their jobs. All I'm saying is that many of their business decisions (like wasting money on a multiplatform release and then being unable to interest any publisher) were wrong and they led to this downfall.

    I quite enjoyed Cossacks and CoP myself.
    Mate, you said 'look on the bright side'. This quoted paraphrase does not accurately characterize what you said previously. Are you revising your previous statement?

    Quote Originally Posted by metalcraze View Post
    That's to put it lightly. SoC had a massive PR campaign promising a lot of things and when the game came out it was just a bunch of disconnected maps quickly thrown together and filled with respawns (after 6 years no less). Wasting a lot of money on PR but not on making a good game instead is another bad business decision which put off many people at least in the home region.
    I don't know any of that. I thought you were talking about what you said you thought Oblivion Lost was going to be, and basing the comparison on that. A lot of the things they wanted to do in oblivion lost were amazing albeit I guess much too ambitious. Hind sight is 20/20.

  6. #26
    I agree that SoC and CS were kinda unfinished,but they had a huge plus in atmosphere department and very few games managed to do that.After reading Roadside Picnic and watching the Stalker movie I could appreciate even more what they wanted to acomplish and to an extent they did.
    True SoC changed very much from what they promised at the beginning,but it was still a gem.They fucked up things a little with CS,but with CoP they delivered the best Stalker experience.

    About the multiplatform thing it really depends if the game will turn crap or good.You could go CD Projekt or Eidos Montreal way,or you could go EA way.

  7. #27
    First Lieutenant Tonci87's Avatar
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    Yeah Cossacks was a great game too. The untis were researched really good!

  8. #28
    The underground LAB mission in stalker still gives me the creeps thinking about it, thats the only time in gaming that i was actually really scared, what a mind f*^k!

  9. #29
    Quote Originally Posted by Dwarden View Post
    i would like to point out that GCS Game World did not just made STALKER but also Cossacks games (great RTS serie)

    Never played this series unfortunately ):

    Worth the purchase on steam?
    Where's the beef?

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  10.   Click here to go to the next Developer post in this thread.   #30
    Über Verwalter Placebo's Avatar
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    Terrible, terrible news, really sad to hear this as a gamer, outside of our own games (obviously!) the Stalker series have been about my favourite series of games on PC, was looking forward to a new one as I always considered them a very special developer, sure like many ambitious, openworld games they had some problems with bugs/performance but the games always got there in the end with patches/community mods and created an almost unparalleled experience in terms of story, visuals, atmosphere and gameplay. I hope that either the rumours aren't true or that investment can be found to keep the studio going.
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