also in the init line of your team leader you need to create a group ie g1=group this. You dont name the team leader g1
---------- Post added at 08:50 PM ---------- Previous post was at 08:45 PM ----------
Igneous01 what would also be very cool is if you have a crew served weapon have the crew fill all the avail slots of the weapon. ie mortars have two slots I believe. In your example 1 guys mans the mortar the other two hang out. Maybe to an array of the weapon slots on init. Just a thought
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As i mentioned earlier somewhere and what i think is common knowledge this doesnt work if units enter then exit a vehicle, which is a pain... they exit and move/deploy no problem but do not man weapon from memory, this is a BIS issue i believe.
hmm strange, I never encountered that (yet). Thanks for the heads up.
Shouldn't be too hard to implement, I may have some slight issues with getting the passenger of the mortar switch to gunner if the gunner dies, but it shouldn't be too difficult.Igneous01 what would also be very cool is if you have a crew served weapon have the crew fill all the avail slots of the weapon. ie mortars have two slots I believe. In your example 1 guys mans the mortar the other two hang out. Maybe to an array of the weapon slots on init. Just a thought
I just need to figure out someway of storing ammo for the static weapons so that the player cant packup/deploy and get standard ammo all over again.
Thanks guys I got it working now.
I have implmented in Extended HC and works perfectly so far.
I assume I can replace the MG with any other static weapon such as Tow?
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http://forums.bistudio.com/showthread.php?t=80906
Script has been updated with much more features and a nicer looking menu. first post updated.
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Very cool addon. Like the high command fire control. Very clever!
Looks like ArmA is being turned into a real strategy game by the day.
:salute:
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual) || floating camera when rolling and aiming