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Thread: A workable compromise for the locking issue - input needed

  1. #71
    We all know that NLAW in real life can't lock vehicles instantly ... so maybe BIS can make it's lock a bit longer than what it is now . especially that NLAW can disable any OPFOR vehicle in one shot,and that player can carry up to 3 nlaw bullets.

    And concerning right click for air,it's a good idea but cursors (like those in kamov with mando mod) should be added on HUDs to give players a reference,otherwise it will be just a guess work especially for some opfor aircrafts.

  2. #72
    Which OA plane/chopper does not have HUD/MFD cursors? Even most A2 ones should have.
    You may want to give info/state facts rather to talk in clouds all the time.

    Create a CIT ticket about the NLAW. You can do it I am sure.

  3. #73
    I'm not talking in clouds,i'm sure you know what i'm talking about (you managed to lock on the central target among 5 tanks one next to the other ? )

    Well for, A10,av8B,mi24 series the HUD is very clear because it has a certain symetry.

    When it comes to SU34 HUD,you really get confused ,you don't know which part of the hud you can use to lock things ... the center of it or that little cursor that changes position when you change weapon.I hope i'm clear enough.

  4. #74
    We came to agree that the Su34 HUD/cursor is buggy, right?
    Bug #27759: Weapon cursor of Su34 have faulty position in the HUD of the pilot

    As long as you fail to provide another example, that is it.

  5. #75
    it's a kind of feature to add an centered cursor to the pilot's helmet so we avoid all bugs that can be relatedto this.

    Yes,only su34 is affected.

  6. #76
    Chief Warrant Officer Beagle's Avatar
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    In addition, the Su-25 should only feature a reflector gunsight, not a HUD.
    And I just noticed that the Kh-29 Missiles still fly slower than the aircraft that launches them...they tend to hover to the target and in this hover mode they may be slow...but can't miss. The Kh-29 will often hit the target when the launching Aircraft already reached the other side of the map...this can be up to 1 min after launch of the missile.

  7. #77

  8. #78

  9. #79
    Quote Originally Posted by Beagle View Post
    In addition, the Su-25 should only feature a reflector gunsight, not a HUD.
    And I just noticed that the Kh-29 Missiles still fly slower than the aircraft that launches them...they tend to hover to the target and in this hover mode they may be slow...but can't miss. The Kh-29 will often hit the target when the launching Aircraft already reached the other side of the map...this can be up to 1 min after launch of the missile.

    Think everyone saw this video ...

    http://www.youtube.com/watch?v=NLPuR...eature=related

    @PvPscene

    So,su34's cursor should be added or fixed hud.

  10. #80
    Chief Warrant Officer Beagle's Avatar
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    Quote Originally Posted by Qazdar View Post
    Think everyone saw this video ...

    http://www.youtube.com/watch?v=NLPuR...eature=related

    @PvPscene

    So,su34's cursor should be added or fixed hud.
    The cockpit view is obviously from a Su-25T or Su-25TM while cockpit and exterior model in ArmA II is clearly a Su-25B. Su-25 models prior to T model feature Reflex sight like the one in the Mi-24 only. But that's indeed only a cosmetic factor.

    More annoying is that a plane or non all around radar equiped helo (only Ka-52 and Apache in game) can keep a lock aquired by a flyover, fly into safe distance, turn, fire and hit without need to reaquire the target or target lock. That's how I use to kill Player controlled tunguskas. All Planes, Hinds and Cobras should not be able to track and keep track of targets that are not in their 45° front arc.
    Last edited by Beagle; Jan 14 2012 at 01:46.

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