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Default mission parameters - PRE Arrowhead

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Ugh, I just spent two hours trying to customize the default mission parameters in Warfare BE using

class Params
{
};

before I realized this only seems to work in Arrowhead+ (using vanilla 1.10). So how did people do it in the darktimes? Do I need to depbo the mission and edit parameters.hpp?

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Read this http://community.bistudio.com/wiki/server.cfg#ArmA_II

in the darktimes there was only rotation of missions. afik.

i dont know about 1.10+, have no clue if supports a methode like this tho. you can try it out and see what happens..

class Missions
{
class Gossamers_Warfare_v3_04b_CO_Chernarus
{
	template = "Gossamers_Warfare_v3_04b_CO.Chernarus";
	difficulty = "veteran";
	class Params
	{
		timeOfDay = 8;
		artilleryUsage = 0;
		sellBuildings = 1;
		commAsset = 1;
		scudMissiles = 1;
		attackAircraft = 1;
		teamSwapKick = 1;
		teamStackPrevent = 1;
		teamStackPreventLimit = 4;
		startingMoney = 1500;
		startingSupplies = 2500;
		aiSkill = 3;
		squadSizes = 1;
		incomeLevel = 2;
		campRespawn = 1;
		campContest = 1;
		buildingFF = 1;
		buildingStrength = 1;
		warningSmoke = 0;
	};
};
};

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I'm pretty sure there was a method to set params into your cycle, but I remember it being different ("simpler" but less user-friendly) than the above.

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I'm pretty sure there was a method to set params into your cycle, but I remember it being different ("simpler" but less user-friendly) than the above.

The above example looks pretty close to mine as well. I think that's the recommended way to do it.

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