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Thread: UK Roads Pack

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  1. #1
    Master Gunnery Sergeant -Martin-'s Avatar
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    UK Roads Pack

    Hello everyone,

    I made this addon for a friend who was working on a British island some time ago. Since then I got a lot of people asking me to release this road pack so that they could use it on their islands too etc...

    So finally today I got the time to put this together and release it.




    UK Roads Pack v1.0

    Download link:

    http://www.mediafire.com/?2bj06bnl46d4e6w ~19MB

    http://www.mediafire.com/?quvn696kd8a568w ~27MB (unbinarized - editable models)

    Important:

    This addon is ONLY for island makers and will not be visible in mission editor!

    What does this addon contain?

    This addon contains 5 variations of British roads, including T and X junctions, with and without yellow boxes:

    • City (wide), 4 lane road (2 lanes on each side)
    • City (wide), 4 lane road (of which 2 lanes are bus lanes)
    • City (wide), 4 lane road with bus lanes and but stops/pedestrian crossings
    • City (2 lane) with single yellow lines and T + X junctions
    • City (2 lane) with double yellow lines and T + X junctions
    • Country side with T + X junctions and pedestrian crossings
    • Various expansion segments allowing 2 lane segments to be connected to 4 lane segments



    Usage:

    In order to use this addon on your island, unpack the uk_roads.pbo file and place in in to your P:\ drive and add all the necessary segments in visitor.

    Also place the uk_roads.pbo (the actual .pbo) in to your ArmA 2 addons folder, usually:

    X:\Program Files\Bohemia Interactive\ArmA 2\Addons

    (Where X stands for the drive letter that ArmA 2 is installed on, on your computer)

    Permissions:

    You have full permission to do anything you like with this addon as long as I am listed in the credits and any part of this addon is NOT used for commercial purposes, or any other game (except BIS games) as it uses BIS textures as the base.

    Link to unbinarized models:

    If you need the unbinarized models, they can be downloaded here:

    http://www.mediafire.com/?quvn696kd8a568w ~27MB

    Feedback:

    Please report any bugs/improvements in this thread and I will update this version of the addon to version 1.5 with fixes/improvements as soon as possible.

    Please mirror and thanks in advance
    Last edited by -Martin-; Dec 5 2011 at 22:14. Reason: Fixed some typos

  2. #2
    Do the AI drive on the wrong (left) side of the road?
    \"Det är bara att placera den ena foten framför den andra och upprepa det tills man har kommit fram\"
    Ltn Vuorensola

  3. #3
    Quote Originally Posted by andersson View Post
    Do the AI drive on the wrong (left) side of the road?
    You mean the correct side of the road, which is the left

  4. #4
    Master Gunnery Sergeant -Martin-'s Avatar
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    Author of the Thread
    You're welcome guys

    Quote Originally Posted by andersson View Post
    Do the AI drive on the wrong (left) side of the road?
    Not at the moment, these are just models, to do that I guess you would need some kind of script, but I'm not too good in that field

    Quote Originally Posted by Robster
    Many thanks!
    Are these meant to suit with any version of Road Painter ???
    Hmm I don't know, I have never used road painter and never tried these models in it. But the models are the same as BIS and any other road models so I guess they should work (unless they need a config).

    However I would appreciate it if you could try them in roadpainter out and let us know if they work, if you can.

  5. #5
    Quote Originally Posted by -Martin- View Post
    Not at the moment, these are just models, to do that I guess you would need some kind of script, but I'm not too good in that field
    I have no idea but maybe there are some memory points or paths in the models for the AI to follow? If that is the case maybe you can make it work?
    I'm just hoping.

    It would be fun to be forced to drive on the wrong side of the road to not collide with the AI
    (I always jump into the passenger seat in the BAF land rover before moving over to the driver seat lol)

  6. #6
    Gunnery Sergeant
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    Many thanks!
    Are these meant to suit with any version of Road Painter ???



  7. #7
    Thanks for this Martin. Much appreciated
    Si est lingua Latina scriptos esti testiculis

  8. #8
    Oh boy, I can't wait to simulate parking my car in a yellow box junction


    Looks purdy mate

  9. #9
    CWR² Developer Bushlurker's Avatar
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    Back in the dim and distant past of 2010, when I was working on my (still WIP) Scottish terrain, I wrote on my little website blog...

    the right side of the road, is of course, the left side... The right side is the wrong side, whereas the left side is definitely the right side...
    Glad that's clear...

    Now if only the AI would listen...
    Thanks very much for these Martin! - I think from what I've been able to gather that if they're standard road objects a la BIS, then they should indeed work fine with Homers new tool... should just be a matter of adding them to the roadpart selection script... or something.... I really must look at that too...

    Great stuff mate! these are bound to come in handy...
    Maybe I'll add a road or two to my Yorkshire minimap sometime....


    Cheers!


    B
    Last edited by Bushlurker; Dec 6 2011 at 01:52.


  10. #10
    Nice work, hopefully we can now see some more British maps! However I have to say your roads are all wrong.. they are in far to good of a condition to be roads from the UK !

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