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Thread: music in arma

  1. #51
    Music in Arma is also a question of representing the game and its philosophy.
    Sure, fancy rock music and "epic" music is excellent to support certain situations, but doesnt Arma have more to offer? Deeper Feelings?
    It makes you think. There are extremely thrilling but also a lot of quiet moments.
    I think this should be reflected in the musical choice. There should be tracks that do not dominate but rather underline an specific experience and are tailored for it.
    When you hear the music, close your eyes and then see things in your mind that actually fit to the scenes the music was thought for, the artist has done everything right.
    This should be targeted for music in Arma 3

    Choosing an orchestra to support your music is not a matter of style nor does it implement any specific kind of music. (Overbearing etc)
    It is in fact a matter of quality and soul of the sound which is uncomparable.
    You can play everything with an orchestra or symphony. It will only give it an completely new "feel".
    An orchestral support would be extremely nice and raise the quality immensely. I am convinced Ondrej is fully aware of that and I am looking forward to what he will accomplish!

    A very important part of the soundtracks is the menu music.

    While being in the menu, the user is not distracted by visuals and therefore this is propably the only track he is consciously experiencing. This makes it extremely sensitive.
    Especially the intro is important. When you resume to the menu, start the game etc. you hear this very intro.
    Therefore I think it should contain a "soft" intro without any dominating sounds.
    For the Arma 3 menu music, I imagine a very clean sound with a slightly futuristic inspiration. Not meaning some techno influence but a rather futuristic style, much like futuristic architecture with an minimalist touch which is in harmony with the concept design maybe supported by a female choral voice

    The Assasins Creed theme was doing it quite good

    A small selection of clear and bright sounds, underlayed with a futuristic motive and finished with a minimalist touch would fit perfectly into Arma 3
    Last edited by PurePassion; Apr 6 2012 at 23:34. Reason: Moar santa hats @_@

  2. #52
    First Lieutenant Tonci87's Avatar
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    Nuff said

  3. #53
    Moderator maionaze's Avatar
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    Anything that's dark and makes one think of conspiracies would fit ArmA 3. I haven't played Deus Ex HR yet, but I've watched videos of it on youtube and the music really sets the mood. Of course Deus Ex HR is a much more fluent and confined experience so it's score would not fit with ArmA's open gameplay.
    I enjoyed the "defcon" and "wasteland" tracks from EW, as they were very atmospheric and did not intrude with the gameplay. Maybe a near future adaptation is in order
    I also agree with Pure that the main menu music is important. When I was playng mass effect 2, I sometimes stoped before loading my game to listen to the main theme playing in the background.

  4. #54
    Yup, true!
    some tracks with greek/eastern influence and one's that transmit this "all is going down" feeling would fit in perfectly

  5. #55
    So any game that use (classic) orchestral music or some sort of is automatically of higher quality than those who use other music/tracks/compositions? Thats sounds like few people can't accept+respect new styles of music and sounds - even in games. Whats wrong with creating something new instead of copy & paste only?

  6. #56
    Moderator maionaze's Avatar
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    Quote Originally Posted by NoRailgunner View Post
    So any game that use (classic) orchestral music or some sort of is automatically of higher quality than those who use other music/tracks/compositions? Thats sounds like few people can't accept+respect new styles of music and sounds - even in games. Whats wrong with creating something new instead of copy & paste only?
    Nothing We are trying to find something that would go with ArmA's sandbox gameplay and setting. It doesn't matter if it's orchestral or electronic as long as it fits.
    I've been into dubstep for some time now, but I wouldn't want to hear it in ArmA

  7. #57
    Quote Originally Posted by NoRailgunner View Post
    So any game that use (classic) orchestral music or some sort of is automatically of higher quality than those who use other music/tracks/compositions? Thats sounds like few people can't accept+respect new styles of music and sounds - even in games. Whats wrong with creating something new instead of copy & paste only?
    it doesnt have anything to do with that, its just other styles of music are much more restricted and condensed (no meter changes, no rhythm changes, no key changes, no modulations, no counterpoint, etc)

    I dont by any means mean that this must all be present in video game soundtrack to make it better. But this is what prevents copy and paste because anyone experienced in musical theory can stretch any melodic fragment/motif into a completely new direction for the music while still being related to the original melodic fragment, or they can do counterpoint, or write atonal music, or polytonal music (stravinsky) or even avant garde. There are no boundaries to writing at all with these tools. Other genres of music simply dont follow them nor do they adopt them.

    you did say classical music, if your referring to film score music or simply orchestral music that is not classical, then I agree and say that it is mostly completely stale and uninspired.

  8. #58

  9. #59
    This thread is in danger of becoming the 'soundtracks I like' link dump.

    From Arma 2, the standout track for me is Ghost Waltz (mainly the intro and outro, without the 'Harvest Red' track in the middle), but I find most of the other tracks don't really fit. Most Arrowhead tracks sound like they'd be better suited to something like Take On or some racing game, and one or two of them I actively hate.

    I think the way they were going with the Eagle Wing and PMC soundtracks was perfect. In fact, I think a couple of the EW tracks would be right at home in Arma 3. Unique and moody, without being intrusive. Prime example: Fallout. That kind of mood would be great for WW3.
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  10. #60
    Quote Originally Posted by PurePassion View Post
    A very important part of the soundtracks is the menu music.

    While being in the menu, the user is not distracted by visuals and therefore this is propably the only track he is consciously experiencing. This makes it extremely sensitive.
    Especially the intro is important. When you resume to the menu, start the game etc. you hear this very intro.
    Therefore I think it should contain a "soft" intro without any dominating sounds.
    For the Arma 3 menu music, I imagine a very clean sound with a slightly futuristic inspiration. Not meaning some techno influence but a rather futuristic style, much like futuristic architecture with an minimalist touch which is in harmony with the concept design maybe supported by a female choral voice

    The Assasins Creed theme was doing it quite good
    IMHO America's Army 2 did an excellent job with their menu music. It started quiet, but if you didn't do anything in the menu for about 30 seconds it got better, and better.

    And I wasn't a huge fan of 's menu music.
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