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Thread: music in arma

  1. #161
    Quote Originally Posted by Steakslim View Post
    This is kinda cheating but, this is what I was mentioning before about libraries that sampled live instruments, all notes, transitions, levels in intensity and playing styles (crescendo, legato, spicatto, portamento, ponticello, and some other shit that ends with an "o"), and through some very good software coding, turned it into a very complex, but powerful fake orchestra. Oh and for the 2nd track, same with the vocals.

    http://media.soundsonline.com/mp3/24...d-Spiccati.mp3
    http://media.soundsonline.com/mp3/24...ro-Agitato.mp3

    Again, it is technically synth, just very well produced synth.

    Hans Zimmer himself has his own library of sampled instruments and custom software that he uses (all done in-house). You can find a mock-up he did with them back when he composed for Gladiator, called Gladiator Waltz, that became the battle music during the opening of the movie. However he uses his sample library strictly for mock-ups and to help get a better feel of the music for a film with a director while the movie is still being put together, since most projects he's with has a large budget and can be later performed live. Ridley Scott was actually re-cutting the the battle scene to complement Zimmer's music for it almost in tandem with him composing it. Some cool stuff indeed. Unfortunately for indie composers Zimmer will never share (make for sale) his stuff short of some guitar samples he released a long while back.
    Well that's great. But I never get that sense of "fake orchestra" from any ArmA music. But, that's good to know that live instrument samples can make that much of a difference with synthesized music.

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  2. #162
    To be fair the two tracks i posted were made with some very recent , and rather hardware intensive (or at least can be) libraries. Older one's don't sound as good without some time and attention to detail, and audio engineering trickery. And I have no idea really what the composer for ArmA's music uses anyways. I just posted one company's software as an example. There's several out there of varying quality and price.
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  3. #163
    Private First Class rolo87's Avatar
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    Quote Originally Posted by metalcraze View Post
    Thankfully ArmA is not a war movie.
    Yes metalcraze... ArmA is not a movie... i know.. hehe.
    Hans Zimmer is a composer, but he not only works in movies.

    Anyway we are talking about music in the game, I have appointed some very good composers (they are not the only obviously ...) among them Hans Zimmer, he is a composer of quality in movies and in other specialties, however I said that the songwriting team of BIS is very good and sure they will do a great job in ArmA3, that are only ideas and suggestions for future musical styles ArmA3 solely hehe.

    PS. I also like electronic music, such as dubstep and ambient electronic music for the game hehe.
    Last edited by rolo87; Apr 9 2012 at 11:20. Reason: PS.

  4. #164
    Quote Originally Posted by rolo87 View Post
    Yes metalcraze... ArmA is not a movie... i know.. hehe.
    Hans Zimmer is a composer, but he not only works in movies.

    Anyway we are talking about music in the game, I have appointed some very good composers (they are not the only obviously ...) among them Hans Zimmer, he is a composer of quality in movies and in other specialties, however I said that the songwriting team of BIS is very good and sure they will do a great job in ArmA3, that are only ideas and suggestions for future musical styles ArmA3 solely hehe.

    PS. I also like electronic music, such as dubstep and ambient electronic music for the game hehe.
    I certainly hope there's no dubstep...

    I'm all for some electronic pieces, but I honestly don't want an entire electronic soundtrack.

  5. #165
    Private First Class rolo87's Avatar
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    Quote Originally Posted by antoineflemming View Post
    I certainly hope there's no dubstep...

    I'm all for some electronic pieces, but I honestly don't want an entire electronic soundtrack.
    I agree, I also like the variety :P
    You're right on the issue of dubstep, dubstep really is more for promotional videos, gameplay videos or things like...
    I love the music that accompanies the various game situations, in campaign mode of course hehe.
    Surely the BIS guys leave us with their mouths open as happened with previous ARMA.

  6. #166
    Quote Originally Posted by rolo87 View Post
    I agree, I also like the variety :P
    You're right on the issue of dubstep, dubstep really is more for promotional videos, gameplay videos or things like...
    I love the music that accompanies the various game situations, in campaign mode of course hehe.
    Surely the BIS guys leave us with their mouths open as happened with previous ARMA.
    Well my issue with dubstep is that it's been overused kinda like Requiem for a Dream was overused a few years back.

  7. #167
    Quote Originally Posted by antoineflemming View Post
    Well my issue with dubstep is that it's been overused kinda like Requiem for a Dream was overused a few years back.
    Meh, that's like saying rock-music was overused in the 80's. Dubstep is a genre, with many different styles and artists. Requim of a Dream is one song, which was indeed overused over and over for all kinds of video-clips.

    I'm not saying Dubstep would be ideal for ingame music in ArmA3 But I'm sure it could be quite awesome in promotial stuff even for a game like this. As long as it's used correctly and in a tasteful way, it has a tendency of creating very intensive and thrilling sequences. Looking at it from a more artistic view, it's also quite fun and creative for editing

    I know there are some nice example's in community-videos of ArmA2, but I dont have time to find them right now.

  8. #168
    Quote Originally Posted by Mr. Bravo View Post
    Meh, that's like saying rock-music was overused in the 80's. Dubstep is a genre, with many different styles and artists. Requim of a Dream is one song, which was indeed overused over and over for all kinds of video-clips.

    I'm not saying Dubstep would be ideal for ingame music in ArmA3 But I'm sure it could be quite awesome in promotial stuff even for a game like this. As long as it's used correctly and in a tasteful way, it has a tendency of creating very intensive and thrilling sequences. Looking at it from a more artistic view, it's also quite fun and creative for editing

    I know there are some nice example's in community-videos of ArmA2, but I dont have time to find them right now.
    Well, I know. Requiem is a song. But it's like at one point someone uses classical music, and then, within a couple of months just about everyone's using rock for trailers, music vids, and stuff, just using an example. That's what I'm saying. It's been so overdone for just about everything that it's kinda old. Kinda like the Skyrim meme (arrow to the knee). One person starts it, and then it's all of a sudden a fad that everyone has to have a part of.

    Not really like rock, though, which hasn't gone away since the 80s. Plus I don't think dubstep makes for good soundtrack music, this coming from a guy who's listened to a lot of movie and video game soundtracks.

  9. #169
    I really don't want any dubstep in the actual game. I don't think it can hold it's own in a soundtrack, I imagine it would just sound out of place. I wouldn't mind if I heard it used in promo stuff, I actually agree with you Mr. Bravo in that it can add intensity to sequences in promo video's if it's done right.

    If you haven't seen this video I think it's a good example of using dubstep to make an intense sequence. It was actually nominated for an award in a community competition a little while back. (can't remember if it won or not) The dubstep is only at the end of the video and other tracks are used in the beginning which IMO is a tasteful use instead of the entire video being dubstep.

    The example starts at 3:26 for those of you that don't want to hear Barra Barra for the zillionth time (personally I can't get enough, Black Hawk Down ftw!)



    Edit: Rock? Overused? PFFFFT!

    Last edited by Clarkey1; Apr 10 2012 at 00:42.

  10. #170
    Master Sergeant Phantom Six's Avatar
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    oh dear, please no dubstep >.< to me is a total turn off. I like metal in general but then for ARMA Music, I would like it kinda like those Rainbow Six intro songs, pretty catchy for tactical shooters and stuff :P
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