Hi.
I've looked at some other posts and also some sample files, though I can't get this to work properly/consistently. I thought I'd upload a file and see if anyone can help out. Plus I've added a video showing how I'm testing this.
I have a trigger set (blow up Tunguska) to have an osprey deliver about 24 reinforcements (taken from one of Sanders missions). In the mission I am originally using this for (with more enemies), the Osprey does land, but way on the other side of the island. In this test, it doesn't seem to land at all. The idea is to have a minimal threat around, but still have the aircraft land on the designated (invisible) Helipad.
The reason I turn up the view distance in the video, is that many users may wish to do this on the mission I am working on. So all threats that are visible within 10km, should be acknowledged in the landing script. I'm using thescript to assist in this. This is so the AI won't consider the aircraft a threat until it's unloaded the infantry and takes off.Code:this setcaptive true;
This mission is on Everon (Eden) -I hope that's not an issue for those who can test.
Thanks very much for any help with this.
Sample File: Osprey-Unload.eden.zip
Video Test: Trouble with Osprey Transport Unload
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). In the mission I am originally using this for (with more enemies), the Osprey does land, but way on the other side of the island. In this test, it doesn't seem to land at all. The idea is to have a minimal threat around, but still have the aircraft land on the designated (invisible) Helipad.
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