# Thread: Arma 2:OA 1.60 Release Candidate

1. Originally Posted by Neopas
RPT file is giving me dozens of lines of:
Right, many of them in the RPT file, old problem, see http://dev-heaven.net/issues/11603

Another problem, the RC does not have the custom memory allocator dll folder included thus starting the RC with -malloc=whatever_allocator does always use the standard Windows allocator, http://dev-heaven.net/issues/26775

Xeno

2. Originally Posted by Neopas
RPT file is giving me dozens of lines of:
I get that as well .... REALLY annoying !

3. Originally Posted by nuxil
I have problems aswell.

after patching the game i get thise errors when trying to start up OA.

A2 1.11 starts up fine and does not giveme errors after the patch, only OA/CO

i tried reinstalling the game. didnt help. i checked the md5 sum of the zip file and its ok. im going crazy here.

Anyone else having this problem and have solved it ??
Having the same exact problem.

2nd. Error in compiling pixel shader PSSpecularAlpha:0
I have the same problem, solved with this:

Code:
"C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=beta
My configuration of game:

- ArmA2: Steam version

5. oh thats weird. dont even have a beta dir in my game installation.
anyway tanks alot. that seams to fixed it

6. Yet another one... http://dev-heaven.net/issues/26779

The new visiblePosition scripting command is not known to the dedi server exe. Causing script errors if a script has the command and is executed on the dedi server (the command is only for clients but might be in a script which is used by both, client and server).

Xeno

7. First: Thanx BIS for the providing the continued hard work and the best support ever.

Second: Not to forget the countless community members contributing to it by testing all those betas as well as providing the tools like CIT/DevHeaven. They should not go unnoticed. Thanx guys.

Third: The solution to copy the DLL-directory from the beta-folder to the ArmA root folder works.

Fouth: The RC broke Norrin's Aerial Taxi script. It does work in principle, but the helo only moves at very slow speed, like 20 or 30 km/h. Seems like a regression from the last beta. I'll report this issue over at norrin's thread in the scripting forum as well. Might have to do with the doMove command not working as expected.

8. Originally Posted by Dwarden
Umm the thing is I don't have a beta folder in my root directory .... I can't add the DLL folder as you suggested :P

9. Originally Posted by SGT_SAVAGE
Umm the thing is I don't have a beta folder in my root directory .... I can't add the DLL folder as you suggested :P
Locate the OA-beta folder in ..\arma2\expansion\beta ..
Inside the beta you should find a folder \DLL
Copy that folder to your root directory
Done.

10. Originally Posted by SGT_SAVAGE
Umm the thing is I don't have a beta folder in my root directory .... I can't add the DLL folder as you suggested :P
me too!

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