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Thread: Arma 2:OA 1.60 Release Candidate

  1. #31
    I don't have time to test right now but can I ask if the getout animations for some of the vehicles has been fixed?

  2. #32
    Quote Originally Posted by SS9 View Post
    Thanks for all the hard work!

    *ahem* what about if we have Steam?
    Seems to work fine with a Steam install. Although if you use something like six updater, make sure you run it once through Steam first to re-build the registry.

    EDIT ----> It did not touch my Arma2 install though - I am still at 1.10.80665 - is that correct? The release notes say 1.11.
    Last edited by Jedra; Dec 2 2011 at 23:11.
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  3. #33
    Lance Corporal Emerald 8's Avatar
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    Apr 12 2010
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    Is there a 7zip spot to d/l?

  4. #34
    incredible! massive fix list! thanks very much for amazing support for one fo the best games ever. now waiting for yo all to bring on Arma3!

  5. #35
    Staff Sergeant Dirty Haz's Avatar
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    Nov 29 2011
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    Thanks BIS.

  6. #36

  7. #37

  8. #38
    I like it (just kidding) that the game or the server does now only create the rpt file or write to the rpt file when you start a mission and not like it was before when you actually started the game/server.

    Though I don't know if it is needed to dump all addons into the rpt right then (the same way it happens when the game crashes)...

    Xeno

  9. #39
    Just got back from the boozer to read this good news. Thank you BIS for your continued hard work (Now go and enjoy playing Skyrim for a bit)
    Hackintosh Windows 7/Mountain Lion. Intel i7-920 @3.8 Ghz.
    Gigabyte GA-EX58-UD5 Rev1. Palit GTX 680 4GB.
    6Gb DDR3 RAM. Corsair 650W PSU.

  10. #40
    Master Gunnery Sergeant ArmAriffic's Avatar
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    Aug 18 2010
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    holy crap thats a lot of fixes n things, nice work BIS
    Last edited by ArmAriffic; Dec 3 2011 at 00:05.

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