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Thread: Arma 2:OA 1.60 Release Candidate

  1. #101
    EDIT ---->>>

    When no mods are specified, it is trying to load every mod folder in the directory. If I delete the Okt-Noblur folders, the game launches but with EVERY mod loaded.

    Something is amiss here I think. I have raised a CIT ticket (26785) for this

    Quote Originally Posted by Hamm View Post
    It doesn't work, ARMA 2 OA Beta is not listed under expansions, and the game only starts if you have -mod=whatever

    Seriously, even if you put in any real or fake mod folder the game works. It needs -mod for some reason.
    Actually I am getting the same thing! If I run as combined Ops everything is cool, if I try and run OA standalone I get the "error creating 3d device" message and then out to desktop.

    command line is:

    Code:
    "E:\Games\steamapps\common\arma 2 operation arrowhead\arma2oa.exe" -noSplash -noFilePatching -showScriptErrors "-name=Jedra"
    Error report is
    Spoiler:
    Last edited by Jedra; Dec 3 2011 at 18:08.
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  2. #102
    Thanks BIS, Awesome work....

    waiting for final release........ xD
    http://arma2force.blogspot.com/
    Brasil toda força com Arma2
    System: Core i7@920 - ASUS HD 7970 DCU2-TOP - 8GB

  3.   Click here to go to the next Developer post in this thread.   #103
    i see nuxil has listed his commandline?

    C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2oa.exe

    is that ARMA 2: OA retail/sprocket installed into ARMA 2 STEAM release?

    what about You Hamm ?

    separate folders of A2 and OA or single folder install ?

    since 1.60 the engine is capable via registry detected installed A2, OA, BAF, PMC content and thus don't need -mod=
    (gunna make happy STEAM/Desura users and these with standalone folders)

    ---------- Post added at 21:28 ---------- Previous post was at 21:12 ----------

    check please your .Arma2OAProfile file
    there is class ModLauncherList part

    most likely there some mods listed there

    as now the in-game mod/extension manager was improved these are loaded on game start w/o -mod=

    so just clean them from profile file and try start again

  4. #104

    Slow Speed ​​Flying by helicopter in SP

    The helicopter in SP speed very slow 18 before patch 1.60 RC helicopter speed very fast.
    Ex: Apache Helicopter IA driver, and gunner player ok .... before flying very fast to the destinations, now always very slow speed flight 18.
    Please could someone look at this in the game thanks.

  5. #105
    Quote Originally Posted by Dwarden View Post

    is that ARMA 2: OA retail/sprocket installed into ARMA 2 STEAM release?

    what about You Hamm ?

    separate folders of A2 and OA or single folder install ?

    since 1.60 the engine is capable via registry detected installed A2, OA, BAF, PMC content and thus don't need -mod=
    (gunna make happy STEAM/Desura users and these with standalone folders)

    ---------- Post added at 21:28 ---------- Previous post was at 21:12 ----------

    check please your .Arma2OAProfile file
    there is class ModLauncherList part

    most likely there some mods listed there

    as now the in-game mod/extension manager was improved these are loaded on game start w/o -mod=

    so just clean them from profile file and try start again
    My path: "E:\Program Files\Steam\steamapps\common\arma 2\arma2oa.exe" -nosplash -cpuCount=4 -exThreads=7

    Steam ArmA2, Sprocket OA+BAF+PMC, all in the same folder

    In my .ArmA2OAProfile there's nothing in ModLauncherList

    When I try to launch the game with that line, I get this RPT:

    Spoiler:

  6. #106
    Great job!
    + getting +15-20 fps
    + tons of major/minor bug fixes which were properly tweaked and fixed
    + internet play a lot smoother
    + haven't gotten any crashes
    + just feels much better, more stable, and smoother overall
    + good to know how many issues were fixed and optimizations were put in
    For me this patch is perfect so far, but more servers need to update to it : P

  7. #107
    Before the patch, I had a bunch of objects using the attachto command to prevent their bouncing on the carrier(the command didn't work as I thought it would) but it did keep them still and allow me to setposasl them as I needed them. Now, after the patch, the command seems to be working as it should BUT instead of seeing the command "attachto" in the init line of each object, it displays "this inflame true".

  8. #108
    Quote Originally Posted by Hamm View Post
    It doesn't work, ARMA 2 OA Beta is not listed under expansions, and the game only starts if you have -mod=whatever

    Seriously, even if you put in any real or fake mod folder the game works. It needs -mod for some reason.
    same for me!

    Er I think they mean the beta folder that is created when you use one of BIS's test beta patches. You know, all the test beta patches that were released prior to 1.60RC?
    Download the latest beta from here (86873):
    http://www.arma2.com/beta-patch.php
    Install it and you should find the dll folder at:
    Arma2/Expansions/beta/dll

    I think you then copy that dll folder into the main Arma2 directory or use the -mod line someone suggested previous page.
    Just going to try this myself. Installing a beta does not do anything to the game and I have never had a problem. You only run it when using the beta patch shortcut in the Arma2 directory.
    don't work.

  9. #109
    I can't get my game to patch properly for the life of me. What I have done:

    -Installed the patch. No errors occurred.

    "Verifying ARMA 2 OA, version 1.60...
    ARMA 2 OA patch 1.60 has been applied successfully."

    I launch my Combined Operations or stock OA and my version number shows 1.59.79384.

    This kind of sucks. My server is patched to 1.6 and I can't join it now. :O

    Any help is appreciated.

    Edit: Problem fixed. The ArmA registry files were messed up.
    Last edited by zild1221; Dec 3 2011 at 23:31.

  10. #110

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