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Thread: Arma 2:OA 1.60 Release Candidate

  1. #61
    Two recent beta-patch changes are missing from the 1.60 RC changelog:

    [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)
    [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)
    Just an oversight in the changelog or have the fixes not been included in the RC for any reason?

    In any case: big thanks to BIS for the continued support

    Cheers,
    D.

    Follow our developer blog: http://hellinthepacific.blogspot.com/

  2. #62
    Something wrong here, my performance has dipped when turning round or flying in Heli I'm stuttering severely the PC is trying to catch up, didn't happen with patch 1.59, Anyone else having this issue?

  3. #63
    Did you try defrag after applying patch?, thats the usual suspect for me.

    Look into using contig to defrag only the arma2 folder, works wonders.

  4.   Click here to go to the next Developer post in this thread.   #64
    Quote Originally Posted by xmongx View Post
    Did you try defrag after applying patch?, thats the usual suspect for me.

    Look into using contig to defrag only the arma2 folder, works wonders.
    1st defrag then http://forums.bistudio.com/showpost....1&postcount=12

  5. #65
    Wrong signature for file C:\Program Files\Bohemia Interactive\ArmA 2\BAF\addons\air_d_baf.pbo (DSA failed)
    Wrong signature for file C:\Program Files\Bohemia Interactive\ArmA 2\pmc\addons\ca_pmc.pbo (DSA failed)
    Looks like this might be back...Issue Tracker


    1.60RC Patch installed fine with no errors.

  6. #66
    Thanks for the hard Work, and congrats to the Release!


  7. #67
    Hmm, I got an error while installing the RC:

    Code:
    Please be patient. This update may appear to take a long time to complete. It is updating and installing very large data.
    ARMA 2 OA
    ARMA 2 OA: Updating version 1.59 to version 1.60...
    Error found in file expansion\addons\languagemissions_e.pbo (c0a54b30!=2dad4060)
    ArmA 2: Updating version 1.10 to version 1.11...
    ArmA 2 patch 1.11 has been applied successfully.
    ArmA 2 patch 1.60 has been applied successfully.
    Verifying ArmA 2 BAF, version 1.03...
    ArmA 2 BAF patch 1.03 has been applied successfully.
    Verifying ArmA 2 PMC, version 1.02...
    ArmA 2 PMC patch 1.02 has been applied successfully.
    It offered me Abort/Retry/Ignore and I chose Ignore and it continued patching at least.

    Any idea what happened to this file now, since it seems to have the same date as of today (patch day), like any other file after patching:

    File: languagemissions_e.pbo
    CRC-32: f91078e6
    MD4: c6f6b0ff642a7ee99e370d58b9d44be8
    MD5: 0b1f0cd0a918fe1d92d36ac4f892aafc
    SHA-1: 069186aae3906c4a3d6705daa8869de96a796267
    Checksums before patching (also with the same date as most other files in Expansion\Addons):
    File: languagemissions_e.pbo
    CRC-32: 11c0f39d
    MD4: 4e5e894283ca6162aa36b0b42c3b0012
    MD5: 545e293c32055abe5ab585fcf0b7de8a
    SHA-1: 909560470f24a0275c6c50adba05875d06fee7de
    EDIT: My OA is IDEA/Peter Games retail and previously never showed problems patching, including 1.59.
    Last edited by Fireball; Dec 3 2011 at 11:15.
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    http://dev-heaven.net/issues/16128 - Fireball's all-time favorite bug/feature tickets

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  8. #68
    Warrant Officer Demonized's Avatar
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    incredible work BIS, best support for a game ever seen.
    My scripts:
    Spoiler:

    what to do when posting any kind of code dammit!!

    Any new mission editor or scripter in Arma2 should have read Mr Murrays Editing Guide Deluxe at least once, it still applies for A2 even though it was made for Armed Assault.

  9. #69
    Hello and thanks for the great support.

    Patching process was successful but I get worse performance and more texture popping now when I run the OA benchmark.Fragmentation should not be an issue since the game is installed on an Intel drive.I am downloading latest beta now ,to get the dll folder and test the different allocators, to see if it helps.

    RPT file is giving me dozens of lines of:
    Cannot load sound 'ca\dubbingradio_e\radio\male04tk\default\weapons\ cannonlow.ogg'
    Cannot load sound 'ca\dubbingradio_e\radio\male04tk\default\weapons\ machinegun.ogg'
    (Looks like I am missing the voice of the Takistan Army T-72 commander telling the gunner to switch weapons .)

    This means I have to reinstall the game and patch again?
    Win XP32sp3,285.58 WHQL driver.
    A2 Retail,A2OA+DLC Sprocket.

    Any help appreciated.

  10. #70
    I have problems aswell.

    after patching the game i get thise errors when trying to start up OA.
    1st. No entry bin\config.bin/CfgInGameUI/MPTable.shadow
    2nd. Error in compiling pixel shader PSSpecularAlpha:0
    A2 1.11 starts up fine and does not giveme errors after the patch, only OA/CO

    i tried reinstalling the game. didnt help. i checked the md5 sum of the zip file and its ok. im going crazy here.

    Anyone else having this problem and have solved it ??

    my rpt file
    ================================================== ===================
    == C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2oa.exe
    == "C:\Program Files (x86)\Steam\steamapps\common\arma 2\arma2oa.exe"
    ================================================== ===================
    Exe timestamp: 2011/12/03 13:44:24
    Current time: 2011/12/03 14:11:49

    Version 1.60.86882
    Allocator: Windows
    Warning Message: No entry 'bin\config.bin/CfgInGameUI/MPTable.shadow'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit.recoilCoef'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit.autoreload'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit.animSpeedCoef'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Recruit/Flags.CameraShake'.
    Warning Message: []: '/' not an array
    Cannot evaluate '' - no file
    Warning Message: []: '/' not an array
    Cannot evaluate '' - no file
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular.recoilCoef'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular.autoreload'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular.animSpeedCoef'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Regular/Flags.CameraShake'.
    Warning Message: []: '/' not an array
    Cannot evaluate '' - no file
    Warning Message: []: '/' not an array
    Cannot evaluate '' - no file
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran.recoilCoef'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran.autoreload'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran.animSpeedCoef'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Veteran/Flags.CameraShake'.
    Warning Message: []: '/' not an array
    Cannot evaluate '' - no file
    Warning Message: []: '/' not an array
    Cannot evaluate '' - no file
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary.recoilCoef'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary.autoreload'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary.animSpeedCoef'.
    Warning Message: '/' is not a value
    Warning Message: No entry 'bin\config.bin/CfgDifficulties/Mercenary/Flags.CameraShake'.
    Warning Message: []: '/' not an array
    Cannot evaluate '' - no file
    Warning Message: []: '/' not an array
    Cannot evaluate '' - no file
    Error: 80004005 in D3DXCompileShader while compiling the PSSpecularAlpha:0 pixel shader (w:\c_branch\poseidon\arrowhead\lib\d3d9\ShaderSou rces_3_0\PSBasic.hlsl)
    error X3501: 'PSSpecularAlpha': entrypoint not found

    ErrorMessage: Error compiling pixel shader PSSpecularAlpha:0
    Last edited by nuxil; Dec 3 2011 at 12:16.

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