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Thread: collisions

  1. #1

    Question collisions

    (newbie )
    I transcribed the "simple mission".
    How can I enable the collisions to the attached cargo?

    thx

  2. #2
    http://community.bistudio.com/wiki/B...lingLoadAttach

    [7,{Hint "YOU FAILED N00B !"; box setDammage 1;}]

    Here is the argument I used in my little "mission.."
    So If the box hit the ground or something else too hard I fail.

    You have to name the cargo and put the same name in the waypoint's argument.
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  3. #3
    Private zak's Avatar
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    Quote Originally Posted by hon0 View Post
    http://community.bistudio.com/wiki/B...lingLoadAttach

    [7,{Hint "YOU FAILED N00B !"; box setDammage 1;}]

    Here is the argument I used in my little "mission.."
    So If the box hit the ground or something else too hard I fail.

    You have to name the cargo and put the same name in the waypoint's argument.
    Thanks hon0.
    I put in the "argument" of the waypoint;
    [5, {Hint "You've lost CARGO!!"; pacco setDammage 1, 1000}]
    "pacco" is the name of my cargo.
    But had no success until I added,
    this setDamage 1;
    in "initalization" of the cargo (container_in_net).
    Ok, now works but I would ask for another thing.

    To test I hit the control tower of the ship with the cargo, the cargo came off, I received the message of failure, the ship continued to sail and the package is left hanging in the air
    Can I destroy the cargo when I lose It? Is there any other solution?

    thanks
    ale

    pardon my terrible english

  4. #4
    Whit this setting the cargo should be destroyed. I think you forget a " ; " at the end.

    Try this :

    [5,{Hint "You've lost CARGO!!"; pacco setDammage 1;}]

  5. #5
    Private zak's Avatar
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    I replaced with your written raising the weight 1000. I think the weight to give problems because in reality the ";" there was (I write bad in the topic).
    Now I have remove "setDamage 1;" from "initalization" of the cargo, works well, but the package remains suspended in the air when I lose It.

    I am sending you a picture when I can capture the video.

  6. #6
    Quote Originally Posted by hon0 View Post
    Here is the argument I used in my little "mission.."
    So If the box hit the ground or something else too hard I fail.
    This looks like a great training mission, any chance you could upload it to the missions section? A lot of new people are struggling to get to grips with ToH and this is the kind of thing that will help them (and me!).
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  7. #7
    Private zak's Avatar
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    Quote Originally Posted by Jedra View Post
    A lot of new people are struggling to get to grips with ToH and this is the kind of thing that will help them (and me!).
    I am struggling with a box flying over a ship!

  8. #8
    Sure Jedra. Here the link. When the box, here it's just a wooden crate get damaged we get a little explosion sound and the box disapear..

  9. #9
    Private zak's Avatar
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    Quote Originally Posted by hon0 View Post
    When the box, here it's just a wooden crate get damaged we get a little explosion sound and the box disapear..
    I certainly wrong object!

    You used;
    Vehicle = "Crate_Wood_H";
    Quote Originally Posted by hon0 View Post
    get damaged we get a little explosion sound
    my object fly

    Tonight, when I return home, I read your mission well and try to learn something.

  10. #10
    Quote Originally Posted by hon0 View Post
    Sure Jedra. Here the link. When the box, here it's just a wooden crate get damaged we get a little explosion sound and the box disapear..
    Cool thanks! I need all the training I can get ;-)

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