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Thread: Cold War Rearmed² All-in-one-Demo + Patch²

  1. #131
    Quote Originally Posted by Serclaes View Post
    Something I've noticed (but can't post to the issue tracker due to log on problems) is that the M197 of the AH-1 doesn't seem to have dispersion nor that camera shake effect. Not sure whether that's a leftover of the ranging tests
    LOL. Yeah. I guess the value was left over from OFP or something. The value you were testing was 0.25 milliradians, which is sub 1 moa. I have increased the dispersion 40 times to the m61's accuracy rating of 80% of rounds impacting in 8 mils (which I interpretted as 100% in 10 mils for these purposes). If anyone can find me the accuracy of the m197 itself I would be grateful. I think this should be a good starting point, though.

    edit:

    Thank you for providing the fact sheet on devheaven. I see that it has the same rating so I'm pretty happy about that. The new values will be available for evaluating the next time we distribute the weapon config (which is a small pbo, so it should be no drama!).

    Quote Originally Posted by Serclaes View Post
    On the subject tho, I love the detail on the cobra. Especially the fully modeled cockpit makes it awesome to fly. It's a real beauty
    Thank you. I spent a lot of time trying to get it correct... probably too much time


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  2. #132
    CWR² Chief Beta Tester OMAC's Avatar
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    I successfully completed the Fire Sack coop mission by Sander in SP - awesome. However, I didn't get the little green square in the mission list indicating that I have completed the mission. Why? I had moved all missions into island-specific folder (e.g. arma2/missions/cwr2/everon) to get the mission pictures to display properly. Does that make any difference for the mission completion icon?

    ------------------------------

    Has anyone tried starting up CWR2 using the built-in mod system of 1.60 RC1 + beta:

    http://forums.bistudio.com/showpost....5&postcount=12

    I get all kinds of problems trying to deselect CWR2 if I do that:

    http://forums.bistudio.com/showpost....6&postcount=25
    Last edited by OMAC; Dec 7 2011 at 13:47.

    Iron Front: Liberation 1944 Beta Tester
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  3. #133
    Is seems you can only put a single RPG into the Soviet RPG backpack, while I somehow feel like it should hold three - bug or purpose?

    Great release, by the way - keep it up!

    Cheers,
    D.

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  4. #134
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    @OMAC
    If mission maker dont add two small commands to his mission [activatekey,donekey-more info on bi wiki] you will never see that little green square in mission menu after you finished mission. Its very easy to add them but almost noone do this, so far i found only few missions that after end have this "green square" in mission menu.

  5. #135
    I'd be very interested in reading critical feedback on the campaign.

  6. #136
    As the mission are intended primarily for coop the doneKeys and activeateKey statements were not included, but I can add those in an update. Various missions are to be readjusted anyway once the weather conditions will properly cloud the skies in darkness again.

    Regards,

    Sander

  7. #137
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by sander View Post
    As the mission are intended primarily for coop the doneKeys and activeateKey statements were not included, but I can add those in an update. Various missions are to be readjusted anyway once the weather conditions will properly cloud the skies in darkness again.

    Regards,

    Sander
    Sander, I would like to personally thank and congratulate you for the

    AWESOME

    coop/sp missions in your pack. I love them. I have little to no interest in MP, and am playing them in SP. It would make me very, very, happy if you could add those statements in an update. Those little green squares are of outsized importance to me; they show accomplishment!!!!!

    As I asked in the patch 1 thread, did you create all of those from scratch, or did you adapt them from OFP? I have never played OFP/Arma 1.

    ---------- Post added at 09:03 AM ---------- Previous post was at 08:59 AM ----------

    Quote Originally Posted by Celery View Post
    I'd be very interested in reading critical feedback on the campaign.
    I asked this earlier, but have there been substantial changes to the campaign from patch 1? I played through the campaign with patch 1 and loved it. I know the environments have been improved, and that alone would make replaying the campaign worthwhile, but could you briefly describe any other changes, or point us to somewhere that does?

  8. #138
    Quote Originally Posted by OMAC View Post
    I asked this earlier, but have there been substantial changes to the campaign from patch 1? I played through the campaign with patch 1 and loved it. I know the environments have been improved, and that alone would make replaying the campaign worthwhile, but could you briefly describe any other changes, or point us to somewhere that does?
    The most recent campaign, updated after patch 2 release, has a temporary color filter (until the islands have it by default) to make the mornings and evenings look redder like in OFP, and there are some other minor fixes and æsthetic changes. The biggest change is the Combined Arms mission where the US units now move over the ridge more simultaneously, making the action more explosive and increasing the player's chance of survival.

  9. #139
    The first cutscenes and "Flashpoint" mission is now a bit too pink/red. Imho it would be good to see mist ascending from the sea. Something that could fit into time of day and seasonal weather.
    The Cobra is crushing into trees because the AI is flying at low altitude and still can't handle this very well. What happens if the Cobra is set to a higher altitude and start to attack from behind players group? Perhaps increase the viewdistance slightly so the Cobra won't fly into a building...

    "Combined Arms" mission
    - OPFOR seem to be too slow to get in their tanks or just not counter-attacking Regina as intended. Make sure that OPFOR steamrolling into Regina!
    Player should run for his life and be happy to see "Mission end".

  10. #140
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by Celery View Post
    The most recent campaign, updated after patch 2 release, has a temporary color filter (until the islands have it by default) to make the mornings and evenings look redder like in OFP, and there are some other minor fixes and æsthetic changes. The biggest change is the Combined Arms mission where the US units now move over the ridge more simultaneously, making the action more explosive and increasing the player's chance of survival.
    Thanks for the info. I'll replay it and report back. Could take me a few days at least.

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