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Thread: Cold War Rearmed² All-in-one-Demo + Patch²

  1. #101
    Quote Originally Posted by OMAC View Post
    I will attempt to depbo mission and see if I can fix. Wish me luck.
    Please don't do that, and please don't test missions using old save games.

    I don't want to ram this down your throat, but you must read and respect the EULA in the readme. There are many reasons why we wish to control changes to the mod internally, the least of which is support issues, the greatest of which is that we do not own a lot of the IP distributed with this package and can not authorize third party changes to it.
    Last edited by Max Power; Dec 4 2011 at 23:18.


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  2. #102
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by Max Power View Post
    Please don't do that, and please don't test missions using old save games.
    Got it. Sorry. And thanks for the reminder about saved games. I have edited my previous post. Now Lone Wolf is back to its state from the last demo, and a hell of a lot of fun.

    I had hellacious problems with saved games from older A2/OA betas:

    http://dev-heaven.net/issues/25768

    The parallels between Lone Wolf and The Jackal are amazing. Was the former the real BIS precursor to the latter?
    Last edited by OMAC; Dec 5 2011 at 00:58.

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  3. #103
    Quote Originally Posted by OMAC View Post
    Got it. Sorry. And thanks for the reminder about saved games. I have edited my previous post. Now Lone Wolf is back to its state from the last demo, and a hell of a lot of fun.

    I had hellacious problems with saved games from older A2/OA betas:

    http://dev-heaven.net/issues/25768

    The parallels between Lone Wolf and The Jackal are amazing. Was the former the real BIS precursor to the latter?
    Thank you so much for understanding our point of view, and I'm glad that the mission is working for you. For missions that are not yet fixed and other content with bugs that are not yet fixed, we will be working hard to get them up to the standard the community deserves. Again, thanks.

  4. #104
    A bit offtopic, but it always interested me:

    How are the Malden islands positioned to each other? Thats my idea, based upon the two pieces of info you actually get in OFP:

    http://s14.directupload.net/images/111205/a5ft9k5z.jpg

  5. #105
    I'm not sure. I think the islands themselves have global position attributes to tell ArmA where the sun should be located in the sky and what time it sets and that sort of thing. I'll ask Mondkalb or Bushlurker to see if they know it.

  6. #106
    Quote Originally Posted by Max Power View Post
    I'm not sure. I think the islands themselves have global position attributes to tell ArmA where the sun should be located in the sky and what time it sets and that sort of thing. I'll ask Mondkalb or Bushlurker to see if they know it.
    I think that was answered already...According to this all three islands are on top of each other in Prague or somewhere in middle/eastern europe.

    No, Im just trying to get a picture, you know if one would fly from Everon to Malden, which direction whould he take. Since the "North East"-hint concerning Malden/Kolgujev is a given fact, and Everon should indeed be closer to Kolgujev, my picture could be about right.

  7. #107
    Fair enough. According to the Biki, Malden is Southernmost, Everon is Easternmost, and Nogova is due West of the island group. I don't know if that information is considered canon or not. Kolgujev therefore must be north of Malden and west of Everon, but anything more specific than that is up to your imagination.

  8. #108
    CWR² Chief Beta Tester OMAC's Avatar
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    Quote Originally Posted by Max Power View Post
    For missions that are not yet fixed and other content with bugs that are not yet fixed, we will be working hard to get them up to the standard the community deserves. Again, thanks.
    Not only have you created a standout mod, but you are supporting it in a way that should make BIS proud. And BIS provides the best support of any company in gaming history......

  9. #109
    A little suggestions: the position of each vegetation in Everon and Kolgujev is in accordance with the one in original ArmA: Cold War Assault except some plants in Montignac Everon seems a little bit too tall. And I can still remember when I play the clean sweap 10 years ago, there will be a bush where I always hide in prone but now the low bush is replaced by a small tree so that I can no longer hide there. Although it doesn't matter, just hope this master piece can be perfect.

    Further more, there's a small bug on camel pilot who can not post shadow onto the ground, hope it can be fixed.

    Some overview pictures were not matched with the scenario or some were missed in single mission, hope it can be fixed.

    Personally, hope the module of 6G30, G3, G36 and MM1 can be as detailed as M16A2. And the holding view of Styer can be improved, it's too low.

    In conclusion, this is a freaking awesome work with no bugs of which can be made better! Authentic campaign, origional resources make it a perfect community dedication!

    ---------- Post added at 02:55 PM ---------- Previous post was at 02:51 PM ----------

    Woops, I forget that it seems the weather still sunny even though I set it rainny in winter Kolgujev.

  10. #110
    With regard to "Some overview pictures were not matched with the scenario or some were missed in single mission, hope it can be fixed.":

    Mismatched overview pictures for SP missions in a single folder are a default undocumented feature of Arma II / Combined Operations. It is not a CWR2 specific bug.

    It occurs when missions taking place on different islands are present in one and the same folder. For some arcane reason when scrolling through a list of missions the overview picture is not properly shown after one passes over a mission taking place on another island and then scrolling further to yet another mission taking place on an island previously encountered in the list (eg in list, one on Everon, then Kolgujev, then Everon), the image for a mission not necessarily being the one defined in the overview.html, but actually the one for the last mission previously scrolled over for that island.

    The workaround for this is to have separate folders for each island, for example having a seperate folder in the main missions folder for Everon, Kolgujev, Desert Island etc. When each and every file in such a subfolder is set on one and the same island, scrolling through the mission list has each overview image displayed correctly.

    Regards,

    Sander

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