-
Sergeant Major
Porting Arma/Arma2 terrain to TOH
As a map maker myself, I want to know about what is specifically needed to get a terrain built for Arma/Arma2 working in TOH.
Or ... what I must do in order to get all my Arma2 terrains/islands working well in TOH ...
-
Colonel
Basically:
1. Reduce requiredVersion to at least 1.02
2. Remove dependencies on A2/OA addons, replace with custom addons or TOH addons. - While you might want to keep in mind that it will be possible at one time or the other to load a2/oa addons into TOH, and thus you dont have to remove the dependencies, unless you don't want to be dependent on A2/OA content in TOH.
Not sure if there are new world features to use etc.
Last edited by Sickboy; Nov 28 2011 at 13:25.
-
BISIM Developer
Trial and error process. Quick and easy is to check your addons and ensure you don't call on anything that isn't present.
Scripting should be the same deal as ArmA2/OA
-
Staff Sergeant
Now the patch 1.6 beta is out combining arma2 oa and toh what would be the way of getting all 3 game models in the p drive to create some new terrains that can use all of the buildings and plants together on 1 island
Is there any tools out yet for toh to batch convert all models like the arma2p tool does ? thank's in advance
or do i have to wait for some new bitools to come out
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules