Porting Arma/Arma2 terrain to TOH
As a map maker myself, I want to know about what is specifically needed to get a terrain built for Arma/Arma2 working in TOH.
Or ... what I must do in order to get all my Arma2 terrains/islands working well in TOH ...
1. Reduce requiredVersion to at least 1.02
2. Remove dependencies on A2/OA addons, replace with custom addons or TOH addons. - While you might want to keep in mind that it will be possible at one time or the other to load a2/oa addons into TOH, and thus you dont have to remove the dependencies, unless you don't want to be dependent on A2/OA content in TOH.
Not sure if there are new world features to use etc.
Last edited by Sickboy; Nov 28 2011 at 13:25.
Trial and error process. Quick and easy is to check your addons and ensure you don't call on anything that isn't present.
Scripting should be the same deal as ArmA2/OA
Now the patch 1.6 beta is out combining arma2 oa and toh what would be the way of getting all 3 game models in the p drive to create some new terrains that can use all of the buildings and plants together on 1 island
Is there any tools out yet for toh to batch convert all models like the arma2p tool does ? thank's in advance
or do i have to wait for some new bitools to come out