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Thread: Porting Arma/Arma2 terrain to TOH

  1. #1
    Sergeant Major Old Bear's Avatar
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    Porting Arma/Arma2 terrain to TOH

    As a map maker myself, I want to know about what is specifically needed to get a terrain built for Arma/Arma2 working in TOH.
    Or ... what I must do in order to get all my Arma2 terrains/islands working well in TOH ...

  2. #2
    Basically:
    1. Reduce requiredVersion to at least 1.02
    2. Remove dependencies on A2/OA addons, replace with custom addons or TOH addons. - While you might want to keep in mind that it will be possible at one time or the other to load a2/oa addons into TOH, and thus you dont have to remove the dependencies, unless you don't want to be dependent on A2/OA content in TOH.

    Not sure if there are new world features to use etc.
    Last edited by Sickboy; Nov 28 2011 at 13:25.
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  3. #3
    Trial and error process. Quick and easy is to check your addons and ensure you don't call on anything that isn't present.

    Scripting should be the same deal as ArmA2/OA

  4. #4
    Now the patch 1.6 beta is out combining arma2 oa and toh what would be the way of getting all 3 game models in the p drive to create some new terrains that can use all of the buildings and plants together on 1 island

    Is there any tools out yet for toh to batch convert all models like the arma2p tool does ? thank's in advance

    or do i have to wait for some new bitools to come out

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