Hmm. This has only happened to me when testing out the extraction feature too close to the helicopter spawn point(?). Because the helicopter spawns on a helipad, it will land on that (instead of the invisible helipad created by the smoke) if ordered to that area. Where you far from the helicopter when testing this? Could you tell a little more about the circumstances. When I test it the helicopter is quite reliable
1. No. At the moment they join "grpNull". I did think about it, but then I thought if you detain someone and bring them along, and then later you release them while clearing a compound. If joining an original group far away, the civilian will take of running as soon as you release him. I could make him rejoin the group but order him to stop. What do you think?
2. I have not looked into the conversation system, so I dont know how hard that would be. I made this mod to be able to order civilians down or away instead of shooting them if they get too close. The other features grew from there. Regular conversation requires that you are up close, so it did not seem suitable for yelling at them.
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