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Thread: UH60 Knowledge sharing

  1. #1

    UH60 Knowledge sharing

    Warning this is not a playable addon at this stage unless you know how to build it back up and have Arma1 for textures
    In past years i would have soldiered on for many months gathering infos from here there and everywhere until i can finally release some project.
    Today i decide to do it differently , here is my knowledge so far wrapped in a 7z, i hope people who have EXPERIENCE can have some time with it and feedback here what they have found and we can all share together our knowledge of creating high quality usermade helicopters for this new game .

    what i have learned so far is :
    1 it seems each blade is now separate
    2 each blade has new animations and these are animated using new engine based sources such as collective and torque with a resulting bend in the blade (see model.cfg)
    3 you need the correct axis in the correct position not only for levers but also for the pilot arm movement to work
    4 Pip requires a face preforbaly vertical as possible with selection name rendertarget1
    this is then texture applied #(argb,256,256,1)r2t(rendertarget1,1.0) and config entry
    class RenderTargets
    {
    class rendertarget1
    {
    renderTarget = "rendertarget1";
    class CameraView
    {
    pointPosition = "rtd1_pos";
    pointDirection = "rtd1_dir";
    renderQuality = 0;
    renderVisionMode = 0;
    fov = 0.7;
    };
    };
    };
    for more targets simply change the section names rendertarget1, rendertarget2 , rendertarget3 etc
    place a memory point near the screen for good use of this command , i havent had chance to proper see it but i believe you can use this command to attach a screen to the memory point http://community.bistudio.com/wiki/BIS_fnc_PIP

    5 memory points can be added for ropes to be more precisely attached too such as Slingload0,1,2 etc as used in :
    http://community.bistudio.com/wiki/ropeCreate



    IN the 7.z :
    Contents
    ========
    uh60\UH60_mala_vrtule_blur_proxy.p3d
    uh60\UH60_velka_vrtule_blur_proxy.p3d
    uh60\uh_60.p3d
    uh60\TOHuh_60.p3d (modified by Thromp using information from BIS wiki and Text editor reading of p3d)
    uh60\sound\heavy_full_engine3.wss ( named the same this is a file derived from a recording of a larger helo to add some base to the blades )

    In essence i have successfully got the old arma1 mlod in as a base and then used the old ways of text editor to read the p3d for clues on new things and tried to apply them , this is evident in the model.cfg and the TOHuh60.p3d (change back to uh60p3d for in game use and rename the other ).

    there were no errors with the basic uh60 last time i tried it but theres a lot needs tweaking and adding .
    If you are the kind of person who has decided to download this to further this thread with your own knowledge and findings then welcome on board have fun.


    the file (no textures you will require A1 disk however i have took a screen shot of the re reuired textures and left the modified rvmats in)
    Link is at the bottom of the read me
    Spoiler:


    Last edited by Thromp; Nov 26 2011 at 10:42.

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