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Thread: STGN's WIP

  1. #11
    It's true that we have way too many addons but most of them are using awful original models.

    As for screenshots, how about some proxy filling?
    -------------

  2. #12
    Great job on the Abrams!


    Quote Originally Posted by Jimmy264 View Post
    There are alread like 50 Abrams for OFP and everyone looks better then that
    There are alread like 50 trolls in BIS forums and everyone can do better than you

    Sorry, could not resist

  3. #13
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    Wow STGN, I was sure that under this topic I'll see another state-of-the-art AR-15 models, but this is real surprise!
    Will you make some older variants like M1, M1IP and M1A1? If yes, could you give them more attention? We already have decent M1A2 SEP, but nothing for 1980's era apart from BIS M1 and Sigma's ones.

  4. #14
    Considering this beast is coming from the same stable that produced the top-notch M4/M16s, this will be something to behold.

  5. #15
    Dances with AR-15 STGN's Avatar
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    Quote Originally Posted by Drongo69 View Post
    Looking good. Any plans for special features/scripts?
    Well I know nothing about scripting but it would be nice to have smoke launcher and engine smoke generator. Some kind of hull down script for the AI would be nice if possible??

    Quote Originally Posted by Faguss View Post
    It's true that we have way too many addons but most of them are using awful original models.

    As for screenshots, how about some proxy filling?
    Not sure I agree about the too many addons proposition.
    Okay heres some shots which better show the model:



    Quote Originally Posted by krzychuzokecia View Post
    Wow STGN, I was sure that under this topic I'll see another state-of-the-art AR-15 models, but this is real surprise!
    Will you make some older variants like M1, M1IP and M1A1? If yes, could you give them more attention? We already have decent M1A2 SEP, but nothing for 1980's era apart from BIS M1 and Sigma's ones.
    Ha, I haven't stopped working on M4's but anyway your in luck because the first version I am making will be the M1A1(M1 aficionados will notice that the smoke-grenade box is the newer version, that will change) I will also make a 1985 version(no CITV hole). I want to make a M1(both the first version and the late version with the IP(minus extra armor) upgrades, and M1IP at some point have already made the base shape of the M1 turret. Have no current plans for making M1A2 and later versions.

    Thanks for all the nice comments!
    STGN
    Last edited by STGN; Nov 28 2011 at 15:15.

    OFP addons:SOPMOD M4's Black OPS WW4 textures WW4 reload Animation Diemaco SFW
    "The M4 is flat out the best Assault Rifle in the world...period...the end." - rgrgordo

  6. #16
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    Your model looks quite sexy...
    Last edited by Robster; Nov 26 2011 at 22:55.



  7. #17
    Quote Originally Posted by Chops View Post
    Considering this beast is coming from the same stable that produced the top-notch M4/M16s, this will be something to behold.
    Indeed if STGN put even 10% of the absolute dedication he had to produce the m4/m16 into that tank, there's no doubt that addon will be something amazing.

    Those ambient occlusion renders look already quite nice STGN.

  8. #18
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    Quote Originally Posted by STGN View Post
    Well I know nothing about scripting but it would be nice to have smoke launcher and engine smoke generator. Some kind of hull down script for the AI would be nice if possible??
    Smoke-grenade launcher would be great (it's used also in RHS and ORCS tanks, shame that AI can't handle it automatically), but maybe you can try to make commander's MG workable? RHS and Inquisitor were working on such system, where commander (while sitting outside of turret) was automatically mounting machine gun, which was defined as another vehicle. Adding MG to moving object is not so hard to do (look at Footmuch's planes and Gnat's frigates), thing is to force commander to move to MG when choosing "turn out" option.

  9. #19
    Dances with AR-15 STGN's Avatar
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    Quote Originally Posted by krzychuzokecia View Post
    Smoke-grenade launcher would be great (it's used also in RHS and ORCS tanks, shame that AI can't handle it automatically), but maybe you can try to make commander's MG workable? RHS and Inquisitor were working on such system, where commander (while sitting outside of turret) was automatically mounting machine gun, which was defined as another vehicle. Adding MG to moving object is not so hard to do (look at Footmuch's planes and Gnat's frigates), thing is to force commander to move to MG when choosing "turn out" option.
    No, I wont even bother I am an graphics "artist" not a scriptwriter besides if I remember correctly driving over rough ground created problems with the turret position on the tanks.
    STGN

  10. #20
    Private First Class viysahno's Avatar
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    STGN, what about TUSK version? Will you do this?


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