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I am hosting an MP game on my machine while playing. I don't know what the official term for this is.
Anyway three additional player work fine most of the time with 1 Megabit Upload but four seem to be too much because it results in constant desyncs. We are also using Skype so there is some additional bandwidth usage.
Don't get me wrong, the MP changes are great, I just would like to tweak them if there are more than three players playing.
The best would be if the server could measure the latency and tweak the values on its own. After some time it should be possible to realize which maximum bandwidth usage is available and optimize the network settings according to it.
But I suppose this will be something for 1.61.
Anyway except of one crash this Beta worked great. Everybody loves the smooth animations in MP.
See this is the problem.to my knowledge
Go visit that linked page, read it and its discussion page.
And who expects something else than discussion on the discussion page. Anyway I am going to test it later one.
Anyway I will try it later. Good to know that it does also work with a regular server.
This is all just presumption on my part as I'm no coder.
I do hope that it's on the list for a patch after 1.6 though
LondonLad/Dodge | 16 Air Assault Brigade MilSim Group
Intel Core i5 @ 2.67GHz, 4GB DDR3, 2* ATI 5850 1GB (Crossfire), 2 * Samsung Spinpoint F3 1TB (RAID0), Windows 7 x64 RTM
There is a note in BIG, FAT, letters in the center of the page - how did you miss it?
NOTE: See the talk page for some more background info by Suma.
This issue should be fixed as soon as possible.It gives big advantage to people present in the game from the begining ...