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Thread: Moschnyi Island (GSEP)

  1. #21
    Sergeant Major Old Bear's Avatar
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    New on front page at Armed Assault.info

    Link to mirror :

    Moschnyi Island [CO] : http://www.armedassault.info/index.p...islands&id=177

  2. #22
    Wow, I love expansions of Chernarus, resp. the Armaverse! Thanks a lot, Jakerod.

    How many Chernarus-projects do exist now (beside this and Podagorsk)?

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  3. #23
    Great map! I love the feeling of it!

    Thanks for mentioning me in the credits. Really not needed. Anyway, here thoughts regarding the sat map (as you requested)

    The beach needs a greyer sat texture. I'll travel around some more and see if I find something more to add.
    Long Distance
    Short Distance

    Edit: I also find the bump map for the grass texture a bit to distinct. Too frequent bumps, and maybe to deep.

    Further:

    There seems to be some strange plateau near the North Point (Shouldn't it be renamed Easter Point?). It is precisely at the water surface and looks quite unnatural.

    http://i41.tinypic.com/72yg7b.jpg
    Last edited by Pfhaota; Nov 23 2011 at 12:00.

  4. #24
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by Grip View Post
    Thank you love those islands, they hade somthing so many other islands was missing.

    And now you do it again, i must say that this island togheter wite Padgorska is the benchmark in natural terrain every mapmaker should aim fore. The only stuff that i whould like to change on this island is to throw in a bit more fences, and stonewalls to make the large open pastures a bit more "owned". (And maybe add a heliapad at the hospital incase emergency transport to Novigrad is needed.)

    Cheers
    Grip
    I will add in some more fences.

    Quote Originally Posted by Prophet View Post
    Sat data?
    The Sat Mask is used when you are at a distance from the island. For example, if I made it all grass, you roads would seem to appear out of nowhere but because I have roads in the sat mask the transition looks a bit more natural.
    Quote Originally Posted by CameronMcDonald View Post
    Farking keeewl.

    ---------- Post added at 01:53 PM ---------- Previous post was at 01:28 PM ----------

    OMFG double post.

    Thoughts:

    - If you are aiming for consistency, keep your island menu picture similar to the BIS ones (and Podagorsk). That means getting rid of the text and using that black border and alpha channel. E.g:

    http://img687.imageshack.us/img687/5016/mapmenu.jpg

    I reckon that something that shows the island's port or beaches would be good. I had a quick 10 minute tilt:

    http://img16.imageshack.us/img16/2400/moschnyi.jpg

    - Similar to an earlier poster, some fencing demarcating the edges of fields would be good. Also, perhaps some of those ruined, mossy stone walls seen all over Utes and Chernarus?

    - Hay bales? More agricultural equipment in general around the area, such as troughs, deer stands, fuel tanks, maybe a silo-thingy or two?

    - Sat map is good.

    - I reckon you can probably add more objects and get away with it. At the moment, the object population in some areas gives the island an OFP-esque (read: sparse) feel. I understand that you want to keep objects to a minimum (wind), however.

    - I also reckon you can be quite proud of this island.
    I'll try to add some more objects in. The reason I also don't have tons of bushes is because the terrain was supposed to be a kind of eurassian steppe-like terrain where its essentially grasses with trees and bushes only growing near creeks for the most part. I deviated from that a bit obviously but I wanted to kind of keep it similar. I'll add some more fences in too and some more agricultural equipment.
    Would you mind if I use that picture for it? I really like that and I don't believe that my computer is capable of graphics like that.
    Quote Originally Posted by Pfhaota View Post
    Great map! I love the feeling of it!

    Thanks for mentioning me in the credits. Really not needed. Anyway, here thoughts regarding the sat map (as you requested)

    The beach needs a greyer sat texture. I'll travel around some more and see if I find something more to add.
    Long Distance
    Short Distance

    Edit: I also find the bump map for the grass texture a bit to distinct. Too frequent bumps, and maybe to deep.

    Further:

    There seems to be some strange plateau near the North Point (Shouldn't it be renamed Easter Point?). It is precisely at the water surface and looks quite unnatural.

    http://i41.tinypic.com/72yg7b.jpg
    The bump map and all the ground textures (minus sat data) so far are from Chernarus. I'll think about trying to edit it because I do kind of feel like that when grass is off it looks a bit too bumpy. Good call on the East Point thing. Looking at the map now, I have no idea why I called it North Point. I'll try to make the beach textures grayer and take a look into that plateau. Thanks for your help.

    Thanks for all the comments guys and also for the mirrors.

  5. #25
    Congratulations on the release, it's a really nice island, wonderfully bleak and falklands esque, should make for some good mission atmosphere and expanding Chernarus is a great idea.

    Perhaps a few sheep trails along the plains and a few cliff paths could make some good additions.

    Also found a rock in the road at grid 079 031.

    Looking forward to see what you've got planned for this project in future.

  6. #26
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    WHOO been off a long time

    lookin good, have high expectations for GSEP that i think will be met

  7. #27
    First Lieutenant CameronMcDonald's Avatar
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    @Jakerod - I will PM you a couple of different options tonight in .paa format.

    Everyone tempted to post another inane/useless/whogivesatoss topic in the A3 forum - here.

  8. #28
    The satmask is actually pretty good, esp. for a (first?) attempt to work with that ArmA terrain stuff.

    Yes there are of course small things that can be tweaked but it fits very well into the Chernarussian area.

    Only thing I'm missing is an airstrip (I always want airstrips or fields for some weird reason lol).

  9. #29
    Second Lieutenant GossamerSolid's Avatar
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    Quote Originally Posted by W0lle View Post
    The satmask is actually pretty good, esp. for a (first?) attempt to work with that ArmA terrain stuff.

    Yes there are of course small things that can be tweaked but it fits very well into the Chernarussian area.

    Only thing I'm missing is an airstrip (I always want airstrips or fields for some weird reason lol).
    Airstrips/Fields = possible air support, which = good

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  10. #30
    CWR² Developer Jakerod's Avatar
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    Author of the Thread
    Quote Originally Posted by CameronMcDonald View Post
    @Jakerod - I will PM you a couple of different options tonight in .paa format.
    Thanks!
    Quote Originally Posted by W0lle View Post
    The satmask is actually pretty good, esp. for a (first?) attempt to work with that ArmA terrain stuff.

    Yes there are of course small things that can be tweaked but it fits very well into the Chernarussian area.

    Only thing I'm missing is an airstrip (I always want airstrips or fields for some weird reason lol).
    Thanks. It was technically my second attempt. I started working on a small island in ArmA to get the hang of things. Granted that sat image looked terrible. Actually I started working on this island in ArmA before A2 even came out but then school and work got in the way so I canned it. *Looks at Visitor Forum* I apparently restarted it from scratch mid October.
    Quote Originally Posted by GossamerSolid View Post
    Airstrips/Fields = possible air support, which = good
    If you look on the map with the big red arrow you can see that there is land inside of the box. Initially, that land was going to be there and there was going to be an emergency airstrip on it by the base that I mentioned in the island description. However, I noticed once I got it in game that from the island the land looked really weird in the areas where it met the borders. You could tell that it stretched back totally straight with infinite land off.

    Because of the length and angle of the island there was no way to hide it and it looked terrible. With infinite land on I ended up getting the "hole in the sea" effect so that was a no go too. Additionally, I had lost the ability to import terrain to make the mainland look better. Terrain erosion wasn't doing the job either. So I ultimately decided to just take it out. I'll think about adding an emergency runway on the island south of the town of Moschnyi maybe. I don't feel as though the island is big enough to warrant a real airport. I kind of even think the docks in Novakvice are too big for the island's size too.

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