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Thread: Moschnyi Island (GSEP)

  1. #1
    CWR² Developer Jakerod's Avatar
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    Moschnyi Island (GSEP)

    The Green Sea Expansion Project (GSEP) presents our first release: Moschnyi Island.

    Download Links:
    GSEP Moschnyi v1.1 (Armed Assault.info)
    GSEP Moschnyi v1.1(Megaupload)
    Will update with mirrors as they become available.

    Requirements: ArmA II and Operation Arrowhead

    Please post any bugs or recommendations on these forums for the time being.

    v1.1 Includes:
    Minor adjustments to Sat and Mask
    Added Emergency Airfield and Small Militia Garrison
    Added more fences and walls around fields
    Removed some problematic objects from problematic places
    New Menu Image by CameronMcDonald

    Airfield Information:
    Runs East to West
    Aircraft capable of landing: All ArmA II and OA aircraft
    Aircraft capable of taking off: All except A-10
    C-130 hits the beach after the runway but manages to make it into the air.
    Su-25 barely makes it
    L-39Z makes it just a bit better than the Su-25
    Information
    Moschnyi is the southern most Chernarussian territory. It is an island located east of Novigrad and south of Primorsk. The southern coast has been pummeled by wind and rough seas for centuries leaving a slowly receeding cliff face lining the coast. The grounds above the cliffs contain only bushes and grass due to the brutal winds from the south. There are no trees until one reaches the northern side of the island where the slow descent to the northern coast shields trees from the wind. There are few crops that grow on the grounds of Moschnyi but the open fields are commonly grazed by domesticated animals including, sheep, cows, and goat.

    Two bays, the old harbor in the town of Moschnyi and the new harbor in Novakvice can be found along the northern coast. Additionally, a ferry on the north-west coast near the town of Moschnyi links the island to the mainland across the Strait of Moschnyi.

    The two main towns on the island are Moschnyi and Novakvice. Smaller towns include Lipnice, Murnice, and Kyslin. Moschnyi has both the only fuel station and only large market on the island. Novakvice is the newer port and has better facilities for bigger ships due to the proximity of the mine on the eastern edge of town. Kyslin, Murnice, and Lipnice contain mostly open fields on their non-coastal perimeters and the majority of this land is used for the grazing domesticated animals. Water and power on Moschnyi are provided by the mainland and are connected to Moschnyi via underwater cables and pipes that lead to the utilities station to the west of the ferry terminal. Governor Banik of the Novigrad District maintains a residence on the northern coast between Moschnyi and Kyslin. The islands only other notable figure is Mstislav Skala, owner of a large transportation company both on the island and throughout the rest of Chernarus with a few warehouses in Takistan, Russia, and Ardistan. He is a suspected member, and possibly key figure, of the Chernarussian Movement of the Red Star.

    There are no military bases located on the island but there is a small military base across the strait. Additionally, alert 5 fighters from Novigrad are estimated to be able to reach the island in about 10 minutes.
    Last edited by Jakerod; Dec 5 2011 at 17:46.

  2. #2
    Looks good downloading now. Didn't know that you were also into map making. Thanks for your hard work and sharing.
    Do you like music?
    http://www.alchemydivine.com/index.html

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  3. #3
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by nettrucker View Post
    Looks good downloading now. Didn't know that you were also into map making. Thanks for your hard work and sharing.
    I used to do it back during OFP. I released three large islands known as Saint David, Lorient, and Avignon plus some other unfinished and smaller ones. I didn't have time during Armed Assault to continue that hobby but it was something that I really enjoyed. I recently graduated so I have more time on my hands now. Thought I would give it another shot. I hope you enjoy it.

  4. #4
    Quote Originally Posted by Jakerod View Post
    I used to do it back during OFP. I released three large islands known as Saint David, Lorient, and Avignon plus some other unfinished and smaller ones.
    I remember all of them!

    How about converting them to A2 now as you have time...


    Gonna check this one out asap.

  5. #5
    Excellent news, loved your work in OFP so I would second a motion to consider any conversions.

    ---

    Good to see you have not lost your touch, the island offers some good inspiration for missions.

    Regards,

    Sander
    Last edited by sander; Nov 22 2011 at 19:43.

  6. #6
    woohoo!

    gotta check that right now, man I still remember your OFP Islands. In fact I just reinstalled OFP an hour ago, now I know what I forgot. Gotta Dl your old work too

  7. #7
    CWR² Developer Jakerod's Avatar
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    I've started looking into how to port the old maps into ArmA 2. I'm only going to do these as a side project though. The GSEP stuff is going to have higher priority.

  8. #8
    Release frontpaged on the Armaholic homepage.


  9. #9
    Quote Originally Posted by Jakerod View Post
    I've started looking into how to port the old maps into ArmA 2. I'm only going to do these as a side project though. The GSEP stuff is going to have higher priority.
    That would be really great. These gems deserve a 2nd life.

    There's a couple of rocks very close to the roads and one even on the road, causing a lot of broken tires.

    8145.0376,7172.4038
    7988.623,7118.6226
    8152.4155,7168.0044

    I report more when I run into them but you may check the road sides again.

  10. #10
    Master Gunnery Sergeant -Martin-'s Avatar
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    Quote Originally Posted by Jakerod View Post
    I've started looking into how to port the old maps into ArmA 2. I'm only going to do these as a side project though. The GSEP stuff is going to have higher priority.
    Congratulations with the release, going to download it now.

    It’s not hard to port an OFP island in to ArmA 2, I did it with my Taviana Island with a tool called Roller. The only problem will be the building models, but you can always port the OFP buildings to ArmA 2 (and preserve the exact look of the island). I ported some of them but maybe there is some OFP building pack out there.

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