Jump to content
Sign in to follow this  
andygm525

converting helis from arma 2

Recommended Posts

hi would it be possible to convert the heli's from Arma 2 to TKoH

would love to see the Mi-17 or the Mi-24

:)

Share this post


Link to post
Share on other sites

In terms of the Mi-17 and Mi-24 I'm not sure we could anyway..BI have a rather strict policy on their asset..unless perhaps they release some of the Arma2 helo's as example p3d's.

Share this post


Link to post
Share on other sites

a good starting point would be proper documentation from Bis side regarding the changes neede to the model and configs from a2 to tkoh...

Share this post


Link to post
Share on other sites
a good starting point would be proper documentation from Bis side regarding the changes neede to the model and configs from a2 to tkoh...
A2/OA content works basically out of the box in TKOH as long as required addons are available, so there's isn't much that is really different, other than the extra Flight Model config properties / xml etc.

Perhaps there are some more extras but they should not be important for basic operation of an addon in TKOH.

You can easily diff between OA and TKOH classes to get the differences just for config properties.

CfgVehicles>Air class

CfgVehicles>Helicopter class

But yes, hopefully some more technical info becomes available ;P

---------- Post added at 14:40 ---------- Previous post was at 14:40 ----------

In terms of the Mi-17 and Mi-24 I'm not sure we could anyway..BI have a rather strict policy on their asset..unless perhaps they release some of the Arma2 helo's as example p3d's.
To my knowledge; All assets from previous games can be freely used in the next game, as long as you own it. Edited by Sickboy

Share this post


Link to post
Share on other sites
A2/OA content works basically out of the box in TKOH as long as required addons are available, so there's isn't much that is really different, other than the extra Flight Model config properties / xml etc.

Perhaps there are some more extras but they should not be important for basic operation of an addon in TKOH.

You can easily diff between OA and TKOH classes to get the differences just for config properties.

CfgVehicles>Air class

CfgVehicles>Helicopter class

But yes, hopefully some more technical info becomes available ;P

What about the PIP implementation, or the animated switches, and new overall IK animations for the pilot (which as far as i heard is not placed as a proxy anymore like it is with A2...)? (talking about model.cfg here over config.hpp)

Things like that should be available and documented from the get go, especially for BIS games where longevity is in direct relation with the community content and scenarios...

Edited by PuFu

Share this post


Link to post
Share on other sites

External 3d model is separate from internal one, isn't it? Therefore how about simply putting external 3d model from arma 2 (solution for owners of arma 2 obviously)? For example we could put Bell UH-1Y Venom on medium helicopter...

SamB

Share this post


Link to post
Share on other sites

That is not possible as it would require the mlods from take on's helicopter models.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×