Page 8 of 10 FirstFirst ... 45678910 LastLast
Results 71 to 80 of 98

  Click here to go to the first Developer post in this thread.  

Thread: Unofficial developer physics demonstration

  1. #71
    i'd like to see that in arma3, however, not cause it's great but rather cause it's much better than arma2. the comparison with other games is needless, that thing is far from ideal but even so it's far better than a2 and that's what matters the most.

    although if bis guys really plan to implement something like that, it wouldn't hurt if they take it for serious and make it less "Hollywood look alike"...doors don't just fall off so easily, hub neither. vehicles don't perform that crazy Hollywood "reverse somersault/half-somersault" thing upon impact or crash. it's a factious nonsense, the vehicles don't go up into the air when they collide on a level surface.....not to mention a heavy military vehicle.

  2. #72
    Speed and hills..otherwise no air time for them, agreed for sure..I just hope it was made more dramatic for the demonstration otherwise they won't feel very weighty at all

  3. #73
    First Lieutenant Tonci87's Avatar
    Join Date
    Jul 7 2009
    Location
    Hagen/Germany
    Posts
    5,957
    I wonder what will happen if you drive a bike in Arma3 and crash into a car...

  4. #74
    Quote Originally Posted by OverVoltage View Post
    Im a little disappointed that no civilians got ran over, I was hoping for some roadkill ragdoll action.
    I agree it would be cool if human models turn ragdoll when collisions occur, it would make things look far more realistic. It's not vitally important but I think it would add a nice touch to the whole experience.
    Flirt with death enough - and you get kissed.

  5. #75
    @OverVoltage, the player did run over an AI car driver. Didn't you hear the scream?
    Quote Originally Posted by vilas View Post
    Maybe it's that the OFP era community has retired and the CoD community era has begun? Demanding 12 year olds who must have something now
    In favor of calling BI's Mi-28/Ka-50 mash-up the "Hamok".

    Give terrain makers the tools they need! http://dev-heaven.net/issues/20349

  6. #76
    I wonder how well (if at all) these nifty physx effects will translate into online multiplayer gaming...

    after all it must be a rather daunting task to keep a coherent game state with every client potentially calculating it's own (accelerated) physics... can't wait for a dev blog on the subject


    "Nothing is so firmly believed as what is least known." - Michel de Montaigne


  7. #77
    Quote Originally Posted by daikan View Post
    I wonder how well (if at all) these nifty physx effects will translate into online multiplayer gaming...

    after all it must be a rather daunting task to keep a coherent game state with every client potentially calculating it's own (accelerated) physics... can't wait for a dev blog on the subject
    Every object is calculated anyway in ArmA 2. Also the ragdolls are easy to produce over network. ArmA 2 already calculates the body movement and sends it over internet to the server. Just add the moving limbs client calculated like every other game ever and you'll have ragdolls with no more network usage than without ragdolls.

  8. #78
    This footage is new to me. The physX at 1:27 look sweet, really hope this makes it's way into ARMA3.


  9. #79
    Moderator maionaze's Avatar
    Join Date
    Feb 1 2009
    Location
    Deployed on the BI forums
    Posts
    1,710
    It did. Check the E3 GameStar video of ArmA 3. You can find it in the confirmed features list.

  10. #80
    Finally they implement a proper physics engine, only to make 70 videos about indestructible crates. Pffffff...

    On a related note, not anticipating a very high StC score for Arma3.

Page 8 of 10 FirstFirst ... 45678910 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •