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Thread: BattleField 3

  1. #21
    I'm always amazed at the petty complaining these games get here. Any game that is superficially similar in any way to ArmA gets this treatment it seems

    It's an action war game FFS. Explosions, post-processing and action centric trailers are perfectly fine. Really
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  2.   Click here to go to the next Developer post in this thread.   #22
    Actually, it is the somewhat obsessive postprocessing that is stopping me from enjoying the game as much as otherwise possible at the moment. I think it's this whole "war through the lens" design decision DICE made. Constant camera shaking from constant explosions, thanks much in part to AAV grenade launchers and shotguns with explosive rounds, as well as constant blur (not the suppression effect) despite motion blur being disabled, and constant monotone colors where, in this case, monotone means blue. It's a good art style for a cinematic single player campaign, I think, but it is quite poor for competitive multiplayer.

    Though perhaps not the best example, I remember a MP map for CODBlOps that took place in a launch facility. The rocket would launch part way through that map every time and would shake the screen of everyone on the map. It was a neat cinematic idea in principle, but absolutely horrible in practice and pissed everyone off. Needless to say, such a feature has not resurfaced in a map for CODBlOps or MW3 since.

    I'm glad to see they're toning down things like the flashlights. Hopefully they'll decide to tone down the "war through the lens". If not, I can live with it, but I don't know for how long. Probably until the game itself stops being fun.

  3. #23
    Quote Originally Posted by DMarkwick View Post
    I'm always amazed at the petty complaining these games get here. Any game that is superficially similar in any way to ArmA gets this treatment it seems

    It's an action war game FFS. Explosions, post-processing and action centric trailers are perfectly fine. Really
    Nobody said anything Arma so stop generalizing, the complaining has nothing to do with Arma, it's and more to do with it being like Bad Company 2 rather than Battlefield 2.

    And some of these "petty" complaints aren't just on these forums, they are everywhere.
    Last edited by NodUnit; Nov 21 2011 at 22:29.

  4. #24
    Does anyone know of a good way to "counter" all these wonderful people who spend entire matches camping with IR sighted and suppressed SAWs? There seem to be more and more of them every day, and on some maps it seems like two or three of them can lock down entire approach vectors. (I mostly play Rush.)

    In some cases you can spot them and hope that your teams gang of mortards takes them out, but sometimes this isn't possible, for example in the tunnels on Operation Métro. I've seen these guys rack up 30+ kills with 2-3 deaths... it's ridiculous.

    So how do you counter IR sights?
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  5. #25
    Major DM's Avatar
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    Quote Originally Posted by MadDogX View Post
    So how do you counter IR sights?
    Supposedly they're being nerf'd in the upcoming patch, but it is certainly annoying.

    I was on the receiving end of a rather nasty death streak courtesy of someone with 65+ service stars on his M249. There are other guns people...
    Quote Originally Posted by ***LeGeNDK1LLER*** View Post
    well you are 1 of the greatest examples that pressing the reply button doesn't mean necessarily answering.

  6. #26
    Master Gunnery Sergeant Hellfire257's Avatar
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    EOD bot. If you can get it to come up from their side of the tunnel they might think it's friendly.

  7. #27
    Quote Originally Posted by DM View Post
    Supposedly they're being nerf'd in the upcoming patch, but it is certainly annoying.
    I haven't read much about the patch, except that they will be trying to nerf mortars, but this does sound promising. I really should read up on this patch.

    Quote Originally Posted by DM View Post
    I was on the receiving end of a rather nasty death streak courtesy of someone with 65+ service stars on his M249. There are other guns people...
    Not if you want to lie around for hours shooting at white silhouettes and racking up easy kills.

    I must admit, sometimes these people are so annoying that I ignore the objectives completely and go out of my way to hunt them down, even if it takes the entire round. There's something really gratifying about slowly crawling around behind them for that moment of glory when you get their tags.

    Too bad it's only possible on some maps.

    Quote Originally Posted by Hellfire257 View Post
    EOD bot. If you can get it to come up from their side of the tunnel they might think it's friendly.
    Being a big EOD bot fan I've tried this, but with little success. Especially in Métro, navigating a bot through the tunnel is a royal pain in the ass, and the paths you can take are usually all covered.

  8. #28
    Thats a pretty damned horrible forum, i'd be willing to bet even CM's users are more mature...

  9. #29
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    Quote Originally Posted by MadDogX View Post
    So how do you counter IR sights?
    Oh, yes, the other thing: One of the unlockable camo patterns, "spec ops" I think it is, is somewhat thermally neutral (as far as the "thermal" optics in BF simulate anything like that)

    The pouches and stuff are still "hot" but the bulk of your body is harder to spot...

    Quote Originally Posted by MadDogX View Post
    I must admit, sometimes these people are so annoying that I ignore the objectives completely and go out of my way to hunt them down, even if it takes the entire round. There's something really gratifying about slowly crawling around behind them for that moment of glory when you get their tags.
    Amen to that...

  10. #30
    Mmmhhh.... don't play rush on Metro?
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