Thanks for the encouragement. I stopped working on these for a while, as it seemed like nobody was using them.
I will try to make some "slow-low" crawl animations. I had thought about doing this before.
Some updates:
-Reorganized the units. There are now three skill classes per side: Elite, Veteran, and Recruit, each identifiable by uniform and loadout. Elite units kill everything, Veteran units are equivalent to default BIS units, and Recruit units have reduced accuracy with all weapons including RPGs.
-Added some "missing" units such as medic
-Added some "missing" weapons such as M4 + ACOG + M203
-Helmets and bandanas no longer look awful.
Still to do:
-Add SCAR16
-Add shotgun as secondary (pistol) weapon
-Add Makarov, SD
-Add JAM magazine support. JAM magazines will turn into the appropriate equivalent magazine when using my weapons (just like if you pick up an M4 magazine while using the M16, etc).
-Fix transitions to some death anims (when using binocular, for example)
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and nice blur effect on those sights! It is a good solution to solve that clipping error when using "3D sight" animation.



