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Thread: Guerrilla Pack

  1. #21
    Staff Sergeant
    Join Date
    Aug 22 2001
    Location
    USA
    Posts
    395
    Author of the Thread
    Thanks for the encouragement. I stopped working on these for a while, as it seemed like nobody was using them.

    I will try to make some "slow-low" crawl animations. I had thought about doing this before.

    Some updates:

    -Reorganized the units. There are now three skill classes per side: Elite, Veteran, and Recruit, each identifiable by uniform and loadout. Elite units kill everything, Veteran units are equivalent to default BIS units, and Recruit units have reduced accuracy with all weapons including RPGs.

    -Added some "missing" units such as medic

    -Added some "missing" weapons such as M4 + ACOG + M203

    -Helmets and bandanas no longer look awful.

    Still to do:

    -Add SCAR16

    -Add shotgun as secondary (pistol) weapon

    -Add Makarov, SD

    -Add JAM magazine support. JAM magazines will turn into the appropriate equivalent magazine when using my weapons (just like if you pick up an M4 magazine while using the M16, etc).

    -Fix transitions to some death anims (when using binocular, for example)

  2. #22
    Staff Sergeant
    Join Date
    Aug 22 2001
    Location
    USA
    Posts
    395
    Author of the Thread
    I have finished the SCAR16 and added some miscellaneous things, such as shoulder patches (Ranger, VDV, Naval Infantry) and a throwable timebomb.


  3. #23
    Throwable timebombs? Can't wait to try them out

    By the way is it possible to make AI use weapons with one dexterity setting (the one you chose) and human players use weapons with worse dexterity setting?
    Just wondering.

    Icarus

  4. #24
    Staff Sergeant
    Join Date
    Aug 22 2001
    Location
    USA
    Posts
    395
    Author of the Thread
    Quote Originally Posted by Icarus View Post
    By the way is it possible to make AI use weapons with one dexterity setting (the one you chose) and human players use weapons with worse dexterity setting?
    Just wondering.
    Unfortunately, no. I had to implement a script and different versions of each weapon for players and AI.

  5. #25
    Staff Sergeant
    Join Date
    Aug 22 2001
    Location
    USA
    Posts
    395
    Author of the Thread
    Some updates:

    -Added M79 grenade launcher. Uses a pistol slot, but I changed the animations so it doesn't look stupid.

    -Added RPG7 for east units and a "new" LAW for west units. Some (recruit) guerrillas also use the RPG7.

    -Added some "recon" units.

    -Added facemasks to some units.

    -Optimized a lot of scripts and models.

    -Fixed transitions to death animations and some other miscellaneous animation-related things.

    I am also working on a mission pack to release alongside the next update.

    Screenshots:




  6. #26
    Gunnery Sergeant
    Join Date
    Sep 28 2009
    Location
    Warszawa - capital of Poland
    Posts
    403
    Looks promising Dan, can't wait to see release.

  7. #27
    Staff Sergeant
    Join Date
    Aug 22 2001
    Location
    USA
    Posts
    395
    Author of the Thread
    I have released an update. See the first page of this thread for info.

  8. #28
    Congratulations on release, Dan!

    Great work on 3D ironsights and nice blur effect on those sights! It is a good solution to solve that clipping error when using "3D sight" animation.
    It is really sad you have no more time for improving your mod. It would be great if it was possible to use "blurred sights" effect to cover all part of rifle that gets clipped

    Icarus

    EDIT: DanAK47 is officialy the first man to release functional 3D sights for OFP/Arma:CWA!

    P.S. I got one CTD error in Editor while using 4 of your soldiers (2 east and 2 west, one of west was me), I guess that might be because I was running your units in @ww425bis mod.Spoiler:
    Last edited by Icarus; Apr 16 2012 at 21:02.

  9. #29
    hi,

    Yep, your 3D sights are pretty cool. I didn't have time to test a lot the mod but I like what I saw.

    @Icarus: Yes CTD usually happens when you mix different custom anim' pack. I had the same issue with WW4mod25 and PLA v3.2 when using handguns.

    cya.

    Nikiller.
    [LOL] ofp/ArmA clan since 2004.
    No Respawns, No Crosshairs, No Muppets.
    Want a good ofp/ArmA2 coop? Visit the [LOL] clan homepage | ofp [LOL] addons pack | ArmA2 [LOL] addons pack

    WW4mod25 sound replacement mod v1.1 | Nikiller's scripts pack

  10. #30
    Looking good with those 3D sights! Keep up!

    Führer - SJ-Studios ▓ Binmod - Project Leader
    Grab the new Binmod Beta v. 0.98!

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