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Thread: CO12 Shapur Revisited (by ]NTRUDER)

  1. #1

    CO12 Shapur Revisited (by ]NTRUDER)

    It's time to get back to Shapur!
    But this time supported by those awesome hi-res TOH choppers! Unbeatable concept, I know

    Story:
    Insurgent forces have established a stronghold in the city of Shapur e-Dalanper. They are heavily armed and have been conducting several deadly attacks against coalition forces as well as the local people.
    We have to push them out of the Shapur area as quickly as possible, before more lives are lost.
    You and your team have been assigned three critical tasks inside Shapur.

    Mission features:
    -Urban and CQB military combat mixed with helicopter insertions/extractions
    -Light, Medium and Heavy US military helicopters
    -Urban Patrol script by Kronzky
    -Vehicle Respawn script by Rauni
    -Universal Weapons Respawn script by toadlife/norrin
    -Respawn on Team leader





    Changelog:
    v.1.00
    *Changed: The AA vehicle is now 'boxed in' so it should be harder to take out from the air (prove me wrong aces )
    *Changed: Blufor team now has two designated pilots
    *Changed: Intro message
    *Added: Red smoke grenades to all Blufor
    *Added: More enemies at all objectives
    *Added: More vehicles throughout Shapur, both manned and unmanned
    *Improved: Randomized spawning of enemies and vehicles


    Download link (v.1.00):
    CO12 Shapur Revisited
    Mirror 2

    Download link, addon version (v.1.00a):
    CO12 Shapur Revisited
    Mirror 2

    As always, have fun!
    Last edited by ]NTRUDER; Dec 6 2011 at 08:37. Reason: mirrorz

    [XSYS] Sweden | www.xsys-clan.se | my ArmA 2 / TOH missions
    _________________________________________________
    Proud BIS fanman since 2001
    "Our priority here is to make this work across multiple platforms, unlike Arma 2 which is the hardcore PC-platform crazy thing!"

  2. #2
    this looks epic! thanks for sharing!
    I will test asap.



    -some enemy units appear on top of structures.
    -mission can be completed with enemy units still present, suggest clearing fuel truck and aa truck area for mission success.
    Last edited by [DirTyDeeDs]-Ziggy-; Nov 15 2011 at 17:29.

  3. #3
    Nice mission , running it one of my servers.

    Need to make the mission restart it self once its completed .

  4. #4

    Lightbulb

    ]ntruder, please enjoy this slideshow for your effort
    http://img207.imageshack.us/slidesho...595435yfe.smil

  5. #5
    Gunnery Sergeant ]NTRUDER's Avatar
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    Author of the Thread
    Mission updated to 1.00

    Changelog in first post.

    Thanks Dirty! You have a way with the camera I must say

  6. #6

    Exclamation

    the technical gunner skill is improved -.'-.'-.'-

    I died twice as much (playing alone)
    Last edited by [DirTyDeeDs]-Ziggy-; Nov 19 2011 at 04:40.

  7. #7
    Gunnery Sergeant ]NTRUDER's Avatar
    Join Date
    Nov 1 2009
    Location
    respawn_west
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    Author of the Thread
    I made an addon version of the mission, for those who may want the sexy guns from ArmA 2
    Download link in first post.

    Version 1.00a introduces:

    -M4A1 RCO M203
    -M16A4 Aimpoint
    -M249 SAW
    -DMR marksman rifle
    -M136 AT launcher

    Weapons are not just lying around in hundreds by the spawn point (like lazy ]NTRUDER normally would have it),
    but instead distributed among the team members in somewhat reasonable amounts
    There are new roles for Blufor as per this version. They are:

    -Automatic Rifleman x2
    -Rifleman AT x2
    -Marksman

    The Opfor side have their share of the new hardware, mostly SVDs and RPG7s.
    There are enemy weapon and ammo boxes at all three objectives as well.

    Required ArmA 2 addon files are:

    weapons2.pbo
    weapons.pbo
    sounds.pbo
    Ca.pbo


    If you own ArmA 2 you just locate these in your Addons folder.
    If not, just play the TOH vanilla version

    Cheers

    P.S. The A2 addons will throw some errors at startup and some in game, but everything seems to work. D.S.

  8. #8
    Hi, first off this is the first time I've seen the marriage of Take and Arma and I like what I see -never been more siked for Arma3!!!

    Now Im probably dumb as a rock -but is this supposed to be an infantry mission? I just loaded up the addon version and want to play as pilot but he is grouped to the AI infantry group
    ~The bearly literate pugilist~

    Spoiler:

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://dev-heaven.net/issues/25349

    Accurate Wounds Arma 3: https://dev-heaven.net/issues/26350

  9. #9

    Lightbulb

    select the pilot player slot?

    my A2 mod folder for ToH is 6gb
    froggyluv, I would put most A2 addons in a mod folder if you can spare the space. Takistan, Zargabad, Chernarus, and Utes say WELCOME !


    I joined ]ntruders server, but I can't fly with autotrim on in a combat situation. It takes away too much maneuverability.
    Last edited by [DirTyDeeDs]-Ziggy-; Nov 20 2011 at 06:01.

  10. #10
    Haha, yes, I meant that the Pilot is #10 in the group so that if I choose him the rest of the AI stand around. Guess I was asking for autonomous infantry and air groups

    Got 700 free Gigs yet so gonna do that Ziggy

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